GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/Signals/SignalReceiverHeader.cs

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2020-01-31 15:10:04 +00:00
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.Timeline.Signals
{
class SignalReceiverHeader : MultiColumnHeader
{
public SignalReceiverHeader(MultiColumnHeaderState state) : base(state) {}
protected override void AddColumnHeaderContextMenuItems(GenericMenu menu)
{
menu.AddItem(EditorGUIUtility.TrTextContent("Resize to Fit"), false, ResizeToFit);
}
}
}