34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
|
using System.Text;
|
||
|
using UnityEngine.Playables;
|
||
|
|
||
|
namespace UnityEditor.Timeline
|
||
|
{
|
||
|
static class DisplayNameHelper
|
||
|
{
|
||
|
static readonly string k_NoAssetDisplayName = L10n.Tr("<No Asset>");
|
||
|
static readonly string k_ReadOnlyDisplayName = L10n.Tr("[Read Only]");
|
||
|
static readonly StringBuilder k_StringBuilder = new StringBuilder();
|
||
|
|
||
|
public static string GetDisplayName(ISequenceState sequence)
|
||
|
{
|
||
|
string displayName = sequence.director != null ? GetDisplayName(sequence.director) : GetDisplayName(sequence.asset);
|
||
|
if (sequence.asset != null && sequence.isReadOnly)
|
||
|
displayName += " " + k_ReadOnlyDisplayName;
|
||
|
return displayName;
|
||
|
}
|
||
|
|
||
|
public static string GetDisplayName(PlayableAsset asset)
|
||
|
{
|
||
|
return asset != null ? asset.name : k_NoAssetDisplayName;
|
||
|
}
|
||
|
|
||
|
public static string GetDisplayName(PlayableDirector director)
|
||
|
{
|
||
|
k_StringBuilder.Length = 0;
|
||
|
k_StringBuilder.Append(GetDisplayName(director.playableAsset));
|
||
|
k_StringBuilder.Append(" (").Append(director.name).Append(')');
|
||
|
return k_StringBuilder.ToString();
|
||
|
}
|
||
|
}
|
||
|
}
|