GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/Utilities/GUIMixedValueScope.cs

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2020-01-31 15:10:04 +00:00
using System;
using UnityEngine;
namespace UnityEditor
{
struct GUIMixedValueScope : IDisposable
{
readonly bool m_PrevValue;
public GUIMixedValueScope(bool newValue)
{
m_PrevValue = EditorGUI.showMixedValue;
EditorGUI.showMixedValue = newValue;
}
public void Dispose()
{
EditorGUI.showMixedValue = m_PrevValue;
}
}
}