GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Runtime/Evaluation/RuntimeClipBase.cs

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2020-01-31 15:10:04 +00:00
using System;
using UnityEngine;
namespace UnityEngine.Timeline
{
internal abstract class RuntimeClipBase : RuntimeElement
{
public abstract double start { get; }
public abstract double duration { get; }
public override Int64 intervalStart
{
get { return DiscreteTime.GetNearestTick(start); }
}
public override Int64 intervalEnd
{
get { return DiscreteTime.GetNearestTick(start + duration); }
}
}
}