27 lines
559 B
C#
27 lines
559 B
C#
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using UnityEditor;
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namespace Packages.Rider.Editor.UnitTesting
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{
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public class CallbackData : ScriptableSingleton<CallbackData>
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{
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public bool isRider;
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[UsedImplicitly] public static event EventHandler Changed = (sender, args) => { };
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internal void RaiseChangedEvent()
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{
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Changed(null, EventArgs.Empty);
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}
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public List<TestEvent> events = new List<TestEvent>();
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[UsedImplicitly]
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public void Clear()
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{
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events.Clear();
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}
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}
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}
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