GlobalGameJame/Library/PackageCache/com.unity.test-framework@1.1.9/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs

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2020-01-31 15:10:04 +00:00
using System.Text;
namespace UnityEditor.TestTools.TestRunner
{
internal class PlayerLauncherBuildOptions
{
public BuildPlayerOptions BuildPlayerOptions;
public string PlayerDirectory;
public override string ToString()
{
var str = new StringBuilder();
str.AppendLine("locationPathName = " + BuildPlayerOptions.locationPathName);
str.AppendLine("target = " + BuildPlayerOptions.target);
str.AppendLine("scenes = " + string.Join(", ", BuildPlayerOptions.scenes));
str.AppendLine("assetBundleManifestPath = " + BuildPlayerOptions.assetBundleManifestPath);
str.AppendLine("options.Development = " + ((BuildPlayerOptions.options & BuildOptions.Development) != 0));
str.AppendLine("options.AutoRunPlayer = " + ((BuildPlayerOptions.options & BuildOptions.AutoRunPlayer) != 0));
str.AppendLine("options.ForceEnableAssertions = " + ((BuildPlayerOptions.options & BuildOptions.ForceEnableAssertions) != 0));
return str.ToString();
}
}
}