GlobalGameJame/Library/PackageCache/com.unity.test-framework@1.1.9/UnityEditor.TestRunner/TestRunner/Callbacks/EditModeRunnerCallback.cs

179 lines
5.3 KiB
C#
Raw Normal View History

2020-01-31 15:10:04 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.TestTools.TestRunner;
namespace UnityEditor.TestTools.TestRunner
{
internal class EditModeRunnerCallback : ScriptableObject, ITestRunnerListener
{
private EditModeLauncherContextSettings m_Settings;
public SceneSetup[] previousSceneSetup;
public EditModeRunner runner;
private bool m_Canceled;
private ITest m_CurrentTest;
private int m_TotalTests;
[SerializeField]
private List<string> m_PendingTests;
[SerializeField]
private string m_LastCountedTestName;
[SerializeField]
private bool m_RunRestarted;
public void OnDestroy()
{
CleanUp();
}
public void RunStarted(ITest testsToRun)
{
Setup();
if (m_PendingTests == null)
{
m_PendingTests = GetTestsExpectedToRun(testsToRun, runner.GetFilter());
m_TotalTests = m_PendingTests.Count;
}
}
public void OnEnable()
{
if (m_RunRestarted)
{
Setup();
}
}
private void Setup()
{
m_Settings = new EditModeLauncherContextSettings();
Application.logMessageReceivedThreaded += LogReceived;
EditorApplication.playModeStateChanged += WaitForExitPlaymode;
EditorApplication.update += DisplayProgressBar;
AssemblyReloadEvents.beforeAssemblyReload += BeforeAssemblyReload;
}
private void BeforeAssemblyReload()
{
if (m_CurrentTest != null)
{
m_LastCountedTestName = m_CurrentTest.FullName;
m_RunRestarted = true;
}
}
private void DisplayProgressBar()
{
if (m_CurrentTest == null)
return;
if (!m_Canceled && EditorUtility.DisplayCancelableProgressBar("Test Runner", "Running test " + m_CurrentTest.Name, Math.Min(1.0f, (float)(m_TotalTests - m_PendingTests.Count) / m_TotalTests)))
{
EditorApplication.update -= DisplayProgressBar;
m_Canceled = true;
EditorUtility.ClearProgressBar();
runner.OnRunCancel();
}
}
private static void LogReceived(string message, string stacktrace, LogType type)
{
if (TestContext.Out != null)
TestContext.Out.WriteLine(message);
}
private static void WaitForExitPlaymode(PlayModeStateChange state)
{
if (state == PlayModeStateChange.EnteredEditMode)
{
EditorApplication.playModeStateChanged -= WaitForExitPlaymode;
//because logMessage is reset on Enter EditMode
//we remove and add the callback
//because Unity
Application.logMessageReceivedThreaded -= LogReceived;
Application.logMessageReceivedThreaded += LogReceived;
}
}
public void RunFinished(ITestResult result)
{
if (previousSceneSetup != null && previousSceneSetup.Length > 0)
{
try
{
EditorSceneManager.RestoreSceneManagerSetup(previousSceneSetup);
}
catch (ArgumentException e)
{
Debug.LogWarning(e.Message);
}
}
else
{
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
}
CleanUp();
}
private void CleanUp()
{
m_CurrentTest = null;
EditorUtility.ClearProgressBar();
if (m_Settings != null)
{
m_Settings.Dispose();
}
Application.logMessageReceivedThreaded -= LogReceived;
EditorApplication.update -= DisplayProgressBar;
}
public void TestStarted(ITest test)
{
if (test.IsSuite || !(test is TestMethod))
{
return;
}
m_CurrentTest = test;
if (m_RunRestarted)
{
if (test.FullName == m_LastCountedTestName)
m_RunRestarted = false;
}
}
public void TestFinished(ITestResult result)
{
if (result.Test is TestMethod)
{
m_PendingTests.Remove(result.Test.FullName);
}
}
private static List<string> GetTestsExpectedToRun(ITest test, ITestFilter filter)
{
var expectedTests = new List<string>();
if (filter.Pass(test))
{
if (test.IsSuite)
{
expectedTests.AddRange(test.Tests.SelectMany(subTest => GetTestsExpectedToRun(subTest, filter)));
}
else
{
expectedTests.Add(test.FullName);
}
}
return expectedTests;
}
}
}