45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
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using System;
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using System.Collections;
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using System.Linq;
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using System.Reflection;
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using NUnit.Framework.Internal;
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using NUnit.Framework.Internal.Commands;
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using UnityEngine.TestRunner.NUnitExtensions.Runner;
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namespace UnityEngine.TestTools
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{
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internal class EnumerableSetUpTearDownCommand : BeforeAfterTestCommandBase<MethodInfo>
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{
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public EnumerableSetUpTearDownCommand(TestCommand innerCommand)
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: base(innerCommand, "SetUp", "TearDown")
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{
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if (Test.TypeInfo.Type != null)
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{
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BeforeActions = GetMethodsWithAttributeFromFixture(Test.TypeInfo.Type, typeof(UnitySetUpAttribute));
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AfterActions = GetMethodsWithAttributeFromFixture(Test.TypeInfo.Type, typeof(UnityTearDownAttribute)).Reverse().ToArray();
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}
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}
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private static MethodInfo[] GetMethodsWithAttributeFromFixture(Type fixtureType, Type setUpType)
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{
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MethodInfo[] methodsWithAttribute = Reflect.GetMethodsWithAttribute(fixtureType, setUpType, true);
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return methodsWithAttribute.Where(x => x.ReturnType == typeof(IEnumerator)).ToArray();
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}
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protected override IEnumerator InvokeBefore(MethodInfo action, Test test, UnityTestExecutionContext context)
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{
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return (IEnumerator)Reflect.InvokeMethod(action, context.TestObject);
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}
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protected override IEnumerator InvokeAfter(MethodInfo action, Test test, UnityTestExecutionContext context)
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{
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return (IEnumerator)Reflect.InvokeMethod(action, context.TestObject);
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}
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protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
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{
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return context.SetUpTearDownState;
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}
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}
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}
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