232 lines
8.5 KiB
C#
232 lines
8.5 KiB
C#
|
using UnityEngine;
|
|||
|
using UnityEditor;
|
|||
|
using System.IO;
|
|||
|
using System.Collections.Generic;
|
|||
|
using TMPro.EditorUtilities;
|
|||
|
using TMPro.SpriteAssetUtilities;
|
|||
|
|
|||
|
namespace TMPro
|
|||
|
{
|
|||
|
public class TMP_SpriteAssetImporter : EditorWindow
|
|||
|
{
|
|||
|
// Create Sprite Asset Editor Window
|
|||
|
[MenuItem("Window/TextMeshPro/Sprite Importer", false, 2026)]
|
|||
|
public static void ShowFontAtlasCreatorWindow()
|
|||
|
{
|
|||
|
var window = GetWindow<TMP_SpriteAssetImporter>();
|
|||
|
window.titleContent = new GUIContent("Sprite Importer");
|
|||
|
window.Focus();
|
|||
|
}
|
|||
|
|
|||
|
Texture2D m_SpriteAtlas;
|
|||
|
SpriteAssetImportFormats m_SpriteDataFormat = SpriteAssetImportFormats.TexturePacker;
|
|||
|
TextAsset m_JsonFile;
|
|||
|
|
|||
|
string m_CreationFeedback;
|
|||
|
|
|||
|
TMP_SpriteAsset m_SpriteAsset;
|
|||
|
List<TMP_Sprite> m_SpriteInfoList = new List<TMP_Sprite>();
|
|||
|
|
|||
|
|
|||
|
void OnEnable()
|
|||
|
{
|
|||
|
// Set Editor Window Size
|
|||
|
SetEditorWindowSize();
|
|||
|
}
|
|||
|
|
|||
|
public void OnGUI()
|
|||
|
{
|
|||
|
DrawEditorPanel();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void DrawEditorPanel()
|
|||
|
{
|
|||
|
// label
|
|||
|
GUILayout.Label("Import Settings", EditorStyles.boldLabel);
|
|||
|
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
|
|||
|
// Sprite Texture Selection
|
|||
|
m_JsonFile = EditorGUILayout.ObjectField("Sprite Data Source", m_JsonFile, typeof(TextAsset), false) as TextAsset;
|
|||
|
|
|||
|
m_SpriteDataFormat = (SpriteAssetImportFormats)EditorGUILayout.EnumPopup("Import Format", m_SpriteDataFormat);
|
|||
|
|
|||
|
// Sprite Texture Selection
|
|||
|
m_SpriteAtlas = EditorGUILayout.ObjectField("Sprite Texture Atlas", m_SpriteAtlas, typeof(Texture2D), false) as Texture2D;
|
|||
|
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
m_CreationFeedback = string.Empty;
|
|||
|
}
|
|||
|
|
|||
|
GUILayout.Space(10);
|
|||
|
|
|||
|
GUI.enabled = m_JsonFile != null && m_SpriteAtlas != null && m_SpriteDataFormat == SpriteAssetImportFormats.TexturePacker;
|
|||
|
|
|||
|
// Create Sprite Asset
|
|||
|
if (GUILayout.Button("Create Sprite Asset"))
|
|||
|
{
|
|||
|
m_CreationFeedback = string.Empty;
|
|||
|
|
|||
|
// Read json data file
|
|||
|
if (m_JsonFile != null && m_SpriteDataFormat == SpriteAssetImportFormats.TexturePacker)
|
|||
|
{
|
|||
|
TexturePacker.SpriteDataObject sprites = JsonUtility.FromJson<TexturePacker.SpriteDataObject>(m_JsonFile.text);
|
|||
|
|
|||
|
if (sprites != null && sprites.frames != null && sprites.frames.Count > 0)
|
|||
|
{
|
|||
|
int spriteCount = sprites.frames.Count;
|
|||
|
|
|||
|
// Update import results
|
|||
|
m_CreationFeedback = "<b>Import Results</b>\n--------------------\n";
|
|||
|
m_CreationFeedback += "<color=#C0ffff><b>" + spriteCount + "</b></color> Sprites were imported from file.";
|
|||
|
|
|||
|
// Create sprite info list
|
|||
|
m_SpriteInfoList = CreateSpriteInfoList(sprites);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
GUI.enabled = true;
|
|||
|
|
|||
|
// Creation Feedback
|
|||
|
GUILayout.Space(5);
|
|||
|
GUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Height(60));
|
|||
|
{
|
|||
|
EditorGUILayout.LabelField(m_CreationFeedback, TMP_UIStyleManager.label);
|
|||
|
}
|
|||
|
GUILayout.EndVertical();
|
|||
|
|
|||
|
GUILayout.Space(5);
|
|||
|
GUI.enabled = m_JsonFile != null && m_SpriteAtlas && m_SpriteInfoList != null && m_SpriteInfoList.Count > 0; // Enable Save Button if font_Atlas is not Null.
|
|||
|
if (GUILayout.Button("Save Sprite Asset") && m_JsonFile != null)
|
|||
|
{
|
|||
|
string filePath = EditorUtility.SaveFilePanel("Save Sprite Asset File", new FileInfo(AssetDatabase.GetAssetPath(m_JsonFile)).DirectoryName, m_JsonFile.name, "asset");
|
|||
|
|
|||
|
if (filePath.Length == 0)
|
|||
|
return;
|
|||
|
|
|||
|
SaveSpriteAsset(filePath);
|
|||
|
}
|
|||
|
GUI.enabled = true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
///
|
|||
|
/// </summary>
|
|||
|
List<TMP_Sprite> CreateSpriteInfoList(TexturePacker.SpriteDataObject spriteDataObject)
|
|||
|
{
|
|||
|
List<TexturePacker.SpriteData> importedSprites = spriteDataObject.frames;
|
|||
|
|
|||
|
List<TMP_Sprite> spriteInfoList = new List<TMP_Sprite>();
|
|||
|
|
|||
|
for (int i = 0; i < importedSprites.Count; i++)
|
|||
|
{
|
|||
|
TMP_Sprite sprite = new TMP_Sprite();
|
|||
|
|
|||
|
sprite.id = i;
|
|||
|
sprite.name = Path.GetFileNameWithoutExtension(importedSprites[i].filename) ?? "";
|
|||
|
sprite.hashCode = TMP_TextUtilities.GetSimpleHashCode(sprite.name);
|
|||
|
|
|||
|
// Attempt to extract Unicode value from name
|
|||
|
int unicode;
|
|||
|
int indexOfSeperator = sprite.name.IndexOf('-');
|
|||
|
if (indexOfSeperator != -1)
|
|||
|
unicode = TMP_TextUtilities.StringHexToInt(sprite.name.Substring(indexOfSeperator + 1));
|
|||
|
else
|
|||
|
unicode = TMP_TextUtilities.StringHexToInt(sprite.name);
|
|||
|
|
|||
|
sprite.unicode = unicode;
|
|||
|
|
|||
|
sprite.x = importedSprites[i].frame.x;
|
|||
|
sprite.y = m_SpriteAtlas.height - (importedSprites[i].frame.y + importedSprites[i].frame.h);
|
|||
|
sprite.width = importedSprites[i].frame.w;
|
|||
|
sprite.height = importedSprites[i].frame.h;
|
|||
|
|
|||
|
//Calculate sprite pivot position
|
|||
|
sprite.pivot = importedSprites[i].pivot;
|
|||
|
|
|||
|
// Properties the can be modified
|
|||
|
sprite.xAdvance = sprite.width;
|
|||
|
sprite.scale = 1.0f;
|
|||
|
sprite.xOffset = 0 - (sprite.width * sprite.pivot.x);
|
|||
|
sprite.yOffset = sprite.height - (sprite.height * sprite.pivot.y);
|
|||
|
|
|||
|
spriteInfoList.Add(sprite);
|
|||
|
}
|
|||
|
|
|||
|
return spriteInfoList;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
///
|
|||
|
/// </summary>
|
|||
|
/// <param name="filePath"></param>
|
|||
|
void SaveSpriteAsset(string filePath)
|
|||
|
{
|
|||
|
filePath = filePath.Substring(0, filePath.Length - 6); // Trim file extension from filePath.
|
|||
|
|
|||
|
string dataPath = Application.dataPath;
|
|||
|
|
|||
|
if (filePath.IndexOf(dataPath, System.StringComparison.InvariantCultureIgnoreCase) == -1)
|
|||
|
{
|
|||
|
Debug.LogError("You're saving the font asset in a directory outside of this project folder. This is not supported. Please select a directory under \"" + dataPath + "\"");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
string relativeAssetPath = filePath.Substring(dataPath.Length - 6);
|
|||
|
string dirName = Path.GetDirectoryName(relativeAssetPath);
|
|||
|
string fileName = Path.GetFileNameWithoutExtension(relativeAssetPath);
|
|||
|
string pathNoExt = dirName + "/" + fileName;
|
|||
|
|
|||
|
|
|||
|
// Create new Sprite Asset using this texture
|
|||
|
m_SpriteAsset = CreateInstance<TMP_SpriteAsset>();
|
|||
|
AssetDatabase.CreateAsset(m_SpriteAsset, pathNoExt + ".asset");
|
|||
|
|
|||
|
// Compute the hash code for the sprite asset.
|
|||
|
m_SpriteAsset.hashCode = TMP_TextUtilities.GetSimpleHashCode(m_SpriteAsset.name);
|
|||
|
|
|||
|
// Assign new Sprite Sheet texture to the Sprite Asset.
|
|||
|
m_SpriteAsset.spriteSheet = m_SpriteAtlas;
|
|||
|
m_SpriteAsset.spriteInfoList = m_SpriteInfoList;
|
|||
|
|
|||
|
// Add new default material for sprite asset.
|
|||
|
AddDefaultMaterial(m_SpriteAsset);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Create and add new default material to sprite asset.
|
|||
|
/// </summary>
|
|||
|
/// <param name="spriteAsset"></param>
|
|||
|
static void AddDefaultMaterial(TMP_SpriteAsset spriteAsset)
|
|||
|
{
|
|||
|
Shader shader = Shader.Find("TextMeshPro/Sprite");
|
|||
|
Material material = new Material(shader);
|
|||
|
material.SetTexture(ShaderUtilities.ID_MainTex, spriteAsset.spriteSheet);
|
|||
|
|
|||
|
spriteAsset.material = material;
|
|||
|
material.hideFlags = HideFlags.HideInHierarchy;
|
|||
|
AssetDatabase.AddObjectToAsset(material, spriteAsset);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Limits the minimum size of the editor window.
|
|||
|
/// </summary>
|
|||
|
void SetEditorWindowSize()
|
|||
|
{
|
|||
|
EditorWindow editorWindow = this;
|
|||
|
|
|||
|
Vector2 currentWindowSize = editorWindow.minSize;
|
|||
|
|
|||
|
editorWindow.minSize = new Vector2(Mathf.Max(230, currentWindowSize.x), Mathf.Max(300, currentWindowSize.y));
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|