441 lines
14 KiB
C#
441 lines
14 KiB
C#
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
|
|||
|
|
|||
|
#pragma warning disable 0649 // Disabled warnings related to serialized fields not assigned in this script but used in the editor.
|
|||
|
|
|||
|
namespace TMPro
|
|||
|
{
|
|||
|
[System.Serializable]
|
|||
|
public class TMP_Settings : ScriptableObject
|
|||
|
{
|
|||
|
private static TMP_Settings s_Instance;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns the release version of the product.
|
|||
|
/// </summary>
|
|||
|
public static string version
|
|||
|
{
|
|||
|
get { return "1.4.0"; }
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Controls if Word Wrapping will be enabled on newly created text objects by default.
|
|||
|
/// </summary>
|
|||
|
public static bool enableWordWrapping
|
|||
|
{
|
|||
|
get { return instance.m_enableWordWrapping; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private bool m_enableWordWrapping;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Controls if Kerning is enabled on newly created text objects by default.
|
|||
|
/// </summary>
|
|||
|
public static bool enableKerning
|
|||
|
{
|
|||
|
get { return instance.m_enableKerning; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private bool m_enableKerning;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Controls if Extra Padding is enabled on newly created text objects by default.
|
|||
|
/// </summary>
|
|||
|
public static bool enableExtraPadding
|
|||
|
{
|
|||
|
get { return instance.m_enableExtraPadding; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private bool m_enableExtraPadding;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Controls if TintAllSprites is enabled on newly created text objects by default.
|
|||
|
/// </summary>
|
|||
|
public static bool enableTintAllSprites
|
|||
|
{
|
|||
|
get { return instance.m_enableTintAllSprites; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private bool m_enableTintAllSprites;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Controls if Escape Characters will be parsed in the Text Input Box on newly created text objects.
|
|||
|
/// </summary>
|
|||
|
public static bool enableParseEscapeCharacters
|
|||
|
{
|
|||
|
get { return instance.m_enableParseEscapeCharacters; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private bool m_enableParseEscapeCharacters;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Controls if Raycast Target is enabled by default on newly created text objects.
|
|||
|
/// </summary>
|
|||
|
public static bool enableRaycastTarget
|
|||
|
{
|
|||
|
get { return instance.m_EnableRaycastTarget; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private bool m_EnableRaycastTarget = true;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Determines if OpenType Font Features should be retrieved at runtime from the source font file.
|
|||
|
/// </summary>
|
|||
|
public static bool getFontFeaturesAtRuntime
|
|||
|
{
|
|||
|
get { return instance.m_GetFontFeaturesAtRuntime; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private bool m_GetFontFeaturesAtRuntime = true;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The character that will be used as a replacement for missing glyphs in a font asset.
|
|||
|
/// </summary>
|
|||
|
public static int missingGlyphCharacter
|
|||
|
{
|
|||
|
get { return instance.m_missingGlyphCharacter; }
|
|||
|
set { instance.m_missingGlyphCharacter = value; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private int m_missingGlyphCharacter;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Controls the display of warning message in the console.
|
|||
|
/// </summary>
|
|||
|
public static bool warningsDisabled
|
|||
|
{
|
|||
|
get { return instance.m_warningsDisabled; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private bool m_warningsDisabled;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns the Default Font Asset to be used by newly created text objects.
|
|||
|
/// </summary>
|
|||
|
public static TMP_FontAsset defaultFontAsset
|
|||
|
{
|
|||
|
get { return instance.m_defaultFontAsset; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private TMP_FontAsset m_defaultFontAsset;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The relative path to a Resources folder in the project.
|
|||
|
/// </summary>
|
|||
|
public static string defaultFontAssetPath
|
|||
|
{
|
|||
|
get { return instance.m_defaultFontAssetPath; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private string m_defaultFontAssetPath;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The Default Point Size of newly created text objects.
|
|||
|
/// </summary>
|
|||
|
public static float defaultFontSize
|
|||
|
{
|
|||
|
get { return instance.m_defaultFontSize; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private float m_defaultFontSize;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The multiplier used to computer the default Min point size when Text Auto Sizing is used.
|
|||
|
/// </summary>
|
|||
|
public static float defaultTextAutoSizingMinRatio
|
|||
|
{
|
|||
|
get { return instance.m_defaultAutoSizeMinRatio; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private float m_defaultAutoSizeMinRatio;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The multiplier used to computer the default Max point size when Text Auto Sizing is used.
|
|||
|
/// </summary>
|
|||
|
public static float defaultTextAutoSizingMaxRatio
|
|||
|
{
|
|||
|
get { return instance.m_defaultAutoSizeMaxRatio; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private float m_defaultAutoSizeMaxRatio;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The Default Size of the Text Container of a TextMeshPro object.
|
|||
|
/// </summary>
|
|||
|
public static Vector2 defaultTextMeshProTextContainerSize
|
|||
|
{
|
|||
|
get { return instance.m_defaultTextMeshProTextContainerSize; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private Vector2 m_defaultTextMeshProTextContainerSize;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The Default Width of the Text Container of a TextMeshProUI object.
|
|||
|
/// </summary>
|
|||
|
public static Vector2 defaultTextMeshProUITextContainerSize
|
|||
|
{
|
|||
|
get { return instance.m_defaultTextMeshProUITextContainerSize; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private Vector2 m_defaultTextMeshProUITextContainerSize;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Set the size of the text container of newly created text objects to match the size of the text.
|
|||
|
/// </summary>
|
|||
|
public static bool autoSizeTextContainer
|
|||
|
{
|
|||
|
get { return instance.m_autoSizeTextContainer; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private bool m_autoSizeTextContainer;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns the list of Fallback Fonts defined in the TMP Settings file.
|
|||
|
/// </summary>
|
|||
|
public static List<TMP_FontAsset> fallbackFontAssets
|
|||
|
{
|
|||
|
get { return instance.m_fallbackFontAssets; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private List<TMP_FontAsset> m_fallbackFontAssets;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Controls whether or not TMP will create a matching material preset or use the default material of the fallback font asset.
|
|||
|
/// </summary>
|
|||
|
public static bool matchMaterialPreset
|
|||
|
{
|
|||
|
get { return instance.m_matchMaterialPreset; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private bool m_matchMaterialPreset;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The Default Sprite Asset to be used by default.
|
|||
|
/// </summary>
|
|||
|
public static TMP_SpriteAsset defaultSpriteAsset
|
|||
|
{
|
|||
|
get { return instance.m_defaultSpriteAsset; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private TMP_SpriteAsset m_defaultSpriteAsset;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The relative path to a Resources folder in the project.
|
|||
|
/// </summary>
|
|||
|
public static string defaultSpriteAssetPath
|
|||
|
{
|
|||
|
get { return instance.m_defaultSpriteAssetPath; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private string m_defaultSpriteAssetPath;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The relative path to a Resources folder in the project that contains Color Gradient Presets.
|
|||
|
/// </summary>
|
|||
|
public static string defaultColorGradientPresetsPath
|
|||
|
{
|
|||
|
get { return instance.m_defaultColorGradientPresetsPath; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private string m_defaultColorGradientPresetsPath;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Determines if Emoji support is enabled in the Input Field TouchScreenKeyboard.
|
|||
|
/// </summary>
|
|||
|
public static bool enableEmojiSupport
|
|||
|
{
|
|||
|
get { return instance.m_enableEmojiSupport; }
|
|||
|
set { instance.m_enableEmojiSupport = value; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private bool m_enableEmojiSupport;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The Default Style Sheet used by the text objects.
|
|||
|
/// </summary>
|
|||
|
public static TMP_StyleSheet defaultStyleSheet
|
|||
|
{
|
|||
|
get { return instance.m_defaultStyleSheet; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private TMP_StyleSheet m_defaultStyleSheet;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Text file that contains the leading characters used for line breaking for Asian languages.
|
|||
|
/// </summary>
|
|||
|
public static TextAsset leadingCharacters
|
|||
|
{
|
|||
|
get { return instance.m_leadingCharacters; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private TextAsset m_leadingCharacters;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Text file that contains the following characters used for line breaking for Asian languages.
|
|||
|
/// </summary>
|
|||
|
public static TextAsset followingCharacters
|
|||
|
{
|
|||
|
get { return instance.m_followingCharacters; }
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private TextAsset m_followingCharacters;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
///
|
|||
|
/// </summary>
|
|||
|
public static LineBreakingTable linebreakingRules
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
if (instance.m_linebreakingRules == null)
|
|||
|
LoadLinebreakingRules();
|
|||
|
|
|||
|
return instance.m_linebreakingRules;
|
|||
|
}
|
|||
|
}
|
|||
|
[SerializeField]
|
|||
|
private LineBreakingTable m_linebreakingRules;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Get a singleton instance of the settings class.
|
|||
|
/// </summary>
|
|||
|
public static TMP_Settings instance
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
if (TMP_Settings.s_Instance == null)
|
|||
|
{
|
|||
|
TMP_Settings.s_Instance = Resources.Load<TMP_Settings>("TMP Settings");
|
|||
|
|
|||
|
#if UNITY_EDITOR
|
|||
|
// Make sure TextMesh Pro UPM packages resources have been added to the user project
|
|||
|
if (TMP_Settings.s_Instance == null)
|
|||
|
{
|
|||
|
// Open TMP Resources Importer
|
|||
|
TMP_PackageResourceImporterWindow.ShowPackageImporterWindow();
|
|||
|
}
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
return TMP_Settings.s_Instance;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Static Function to load the TMP Settings file.
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
public static TMP_Settings LoadDefaultSettings()
|
|||
|
{
|
|||
|
if (s_Instance == null)
|
|||
|
{
|
|||
|
// Load settings from TMP_Settings file
|
|||
|
TMP_Settings settings = Resources.Load<TMP_Settings>("TMP Settings");
|
|||
|
if (settings != null)
|
|||
|
s_Instance = settings;
|
|||
|
}
|
|||
|
|
|||
|
return s_Instance;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns the Sprite Asset defined in the TMP Settings file.
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
public static TMP_Settings GetSettings()
|
|||
|
{
|
|||
|
if (TMP_Settings.instance == null) return null;
|
|||
|
|
|||
|
return TMP_Settings.instance;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns the Font Asset defined in the TMP Settings file.
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
public static TMP_FontAsset GetFontAsset()
|
|||
|
{
|
|||
|
if (TMP_Settings.instance == null) return null;
|
|||
|
|
|||
|
return TMP_Settings.instance.m_defaultFontAsset;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns the Sprite Asset defined in the TMP Settings file.
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
public static TMP_SpriteAsset GetSpriteAsset()
|
|||
|
{
|
|||
|
if (TMP_Settings.instance == null) return null;
|
|||
|
|
|||
|
return TMP_Settings.instance.m_defaultSpriteAsset;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns the Sprite Asset defined in the TMP Settings file.
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
public static TMP_StyleSheet GetStyleSheet()
|
|||
|
{
|
|||
|
if (TMP_Settings.instance == null) return null;
|
|||
|
|
|||
|
return TMP_Settings.instance.m_defaultStyleSheet;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public static void LoadLinebreakingRules()
|
|||
|
{
|
|||
|
//Debug.Log("Loading Line Breaking Rules for Asian Languages.");
|
|||
|
|
|||
|
if (TMP_Settings.instance == null) return;
|
|||
|
|
|||
|
if (s_Instance.m_linebreakingRules == null)
|
|||
|
s_Instance.m_linebreakingRules = new LineBreakingTable();
|
|||
|
|
|||
|
s_Instance.m_linebreakingRules.leadingCharacters = GetCharacters(s_Instance.m_leadingCharacters);
|
|||
|
s_Instance.m_linebreakingRules.followingCharacters = GetCharacters(s_Instance.m_followingCharacters);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Get the characters from the line breaking files
|
|||
|
/// </summary>
|
|||
|
/// <param name="file"></param>
|
|||
|
/// <returns></returns>
|
|||
|
private static Dictionary<int, char> GetCharacters(TextAsset file)
|
|||
|
{
|
|||
|
Dictionary<int, char> dict = new Dictionary<int, char>();
|
|||
|
string text = file.text;
|
|||
|
|
|||
|
for (int i = 0; i < text.Length; i++)
|
|||
|
{
|
|||
|
char c = text[i];
|
|||
|
// Check to make sure we don't include duplicates
|
|||
|
if (dict.ContainsKey((int)c) == false)
|
|||
|
{
|
|||
|
dict.Add((int)c, c);
|
|||
|
//Debug.Log("Adding [" + (int)c + "] to dictionary.");
|
|||
|
}
|
|||
|
//else
|
|||
|
// Debug.Log("Character [" + text[i] + "] is a duplicate.");
|
|||
|
}
|
|||
|
|
|||
|
return dict;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public class LineBreakingTable
|
|||
|
{
|
|||
|
public Dictionary<int, char> leadingCharacters;
|
|||
|
public Dictionary<int, char> followingCharacters;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|