303 lines
9.5 KiB
C#
303 lines
9.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using UnityEngine;
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using UnityEngine.Timeline;
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using UnityObject = UnityEngine.Object;
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namespace UnityEditor.Timeline
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{
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class CurvesProxy : ICurvesOwner
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{
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public AnimationClip curves
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{
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get { return proxyCurves != null ? proxyCurves : m_OriginalOwner.curves; }
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}
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public bool hasCurves
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{
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get { return m_IsAnimatable || m_OriginalOwner.hasCurves; }
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}
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public double duration
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{
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get { return m_OriginalOwner.duration; }
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}
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public string defaultCurvesName
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{
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get { return m_OriginalOwner.defaultCurvesName; }
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}
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public UnityObject asset
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{
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get { return m_OriginalOwner.asset; }
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}
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public UnityObject assetOwner
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{
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get { return m_OriginalOwner.assetOwner; }
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}
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public TrackAsset targetTrack
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{
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get { return m_OriginalOwner.targetTrack; }
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}
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readonly ICurvesOwner m_OriginalOwner;
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readonly bool m_IsAnimatable;
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readonly Dictionary<EditorCurveBinding, SerializedProperty> m_PropertiesMap = new Dictionary<EditorCurveBinding, SerializedProperty>();
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int m_ProxyIsRebuilding = 0;
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AnimationClip m_ProxyCurves;
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AnimationClip proxyCurves
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{
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get
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{
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if (!m_IsAnimatable) return null;
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if (m_ProxyCurves == null)
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RebuildProxyCurves();
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return m_ProxyCurves;
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}
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}
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List<SerializedProperty> m_AllAnimatableParameters;
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List<SerializedProperty> allAnimatableParameters
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{
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get
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{
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var so = AnimatedParameterUtility.GetSerializedPlayableAsset(m_OriginalOwner.asset);
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if (so == null)
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return null;
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so.UpdateIfRequiredOrScript();
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if (m_AllAnimatableParameters == null)
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m_AllAnimatableParameters = m_OriginalOwner.GetAllAnimatableParameters().ToList();
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return m_AllAnimatableParameters;
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}
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}
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public CurvesProxy([NotNull] ICurvesOwner originalOwner)
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{
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m_OriginalOwner = originalOwner;
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m_IsAnimatable = originalOwner.HasAnyAnimatableParameters();
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RebuildProxyCurves();
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}
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public void CreateCurves(string curvesClipName)
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{
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m_OriginalOwner.CreateCurves(curvesClipName);
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}
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public void ConfigureCurveWrapper(CurveWrapper wrapper)
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{
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var color = CurveUtility.GetPropertyColor(wrapper.binding.propertyName);
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wrapper.color = color;
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float h, s, v;
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Color.RGBToHSV(color, out h, out s, out v);
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wrapper.wrapColorMultiplier = Color.HSVToRGB(h, s * 0.33f, v * 1.15f);
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var curve = AnimationUtility.GetEditorCurve(proxyCurves, wrapper.binding);
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wrapper.renderer = new NormalCurveRenderer(curve);
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// Use curve length instead of animation clip length
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wrapper.renderer.SetCustomRange(0.0f, curve.keys.Last().time);
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}
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public void RebuildCurves()
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{
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RebuildProxyCurves();
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}
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public void UpdateCurves(List<CurveWrapper> updatedCurves)
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{
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if (m_ProxyIsRebuilding > 0)
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return;
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Undo.RegisterCompleteObjectUndo(m_OriginalOwner.asset, "Edit Clip Curve");
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if (m_OriginalOwner.curves != null)
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Undo.RegisterCompleteObjectUndo(m_OriginalOwner.curves, "Edit Clip Curve");
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foreach (var curve in updatedCurves)
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{
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UpdateCurve(curve.binding, curve.curve);
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}
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AnimatedParameterUtility.UpdateSerializedPlayableAsset(m_OriginalOwner.asset);
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}
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void UpdateCurve(EditorCurveBinding binding, AnimationCurve curve)
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{
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ApplyConstraints(binding, curve);
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if (curve.length == 0)
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{
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HandleAllKeysDeleted(binding);
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}
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else if (curve.length == 1)
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{
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HandleConstantCurveValueChanged(binding, curve);
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}
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else
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{
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HandleCurveUpdated(binding, curve);
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}
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}
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void ApplyConstraints(EditorCurveBinding binding, AnimationCurve curve)
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{
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if (curve.length == 0)
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return;
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var curveUpdated = false;
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var property = m_PropertiesMap[binding];
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if (property.propertyType == SerializedPropertyType.Boolean)
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{
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TimelineAnimationUtilities.ConstrainCurveToBooleanValues(curve);
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curveUpdated = true;
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}
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else
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{
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var range = AnimatedParameterUtility.GetAttributeForProperty<RangeAttribute>(property);
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if (range != null)
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{
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TimelineAnimationUtilities.ConstrainCurveToRange(curve, range.min, range.max);
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curveUpdated = true;
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}
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}
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if (!curveUpdated)
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return;
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using (new RebuildGuard(this))
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{
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AnimationUtility.SetEditorCurve(m_ProxyCurves, binding, curve);
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}
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}
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void HandleCurveUpdated(EditorCurveBinding binding, AnimationCurve updatedCurve)
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{
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if (!m_OriginalOwner.hasCurves)
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m_OriginalOwner.CreateCurves(null);
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AnimationUtility.SetEditorCurve(m_OriginalOwner.curves, binding, updatedCurve);
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}
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void HandleConstantCurveValueChanged(EditorCurveBinding binding, AnimationCurve updatedCurve)
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{
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var prop = m_PropertiesMap[binding];
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if (prop == null)
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return;
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Undo.RegisterCompleteObjectUndo(prop.serializedObject.targetObject, "Edit Clip Curve");
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prop.serializedObject.UpdateIfRequiredOrScript();
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CurveEditUtility.SetFromKeyValue(prop, updatedCurve.keys[0].value);
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prop.serializedObject.ApplyModifiedProperties();
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}
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void HandleAllKeysDeleted(EditorCurveBinding binding)
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{
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if (m_OriginalOwner.hasCurves)
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{
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// Remove curve from original asset
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AnimationUtility.SetEditorCurve(m_OriginalOwner.curves, binding, null);
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m_OriginalOwner.SanitizeCurvesData();
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}
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// Ensure proxy still has constant value
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RebuildProxyCurves();
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}
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void RebuildProxyCurves()
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{
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if (!m_IsAnimatable)
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return;
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using (new RebuildGuard(this))
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{
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if (m_ProxyCurves == null)
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{
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m_ProxyCurves = new AnimationClip
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{
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legacy = true,
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name = "Constant Curves",
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hideFlags = HideFlags.HideAndDontSave,
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frameRate = m_OriginalOwner.targetTrack.timelineAsset == null
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? TimelineAsset.EditorSettings.kDefaultFps
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: m_OriginalOwner.targetTrack.timelineAsset.editorSettings.fps
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};
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}
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else
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{
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m_ProxyCurves.ClearCurves();
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}
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m_OriginalOwner.SanitizeCurvesData();
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AnimatedParameterUtility.UpdateSerializedPlayableAsset(m_OriginalOwner.asset);
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foreach (var param in allAnimatableParameters)
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CreateProxyCurve(param, m_ProxyCurves, m_OriginalOwner.asset, param.propertyPath);
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AnimationClipCurveCache.Instance.GetCurveInfo(m_ProxyCurves).dirty = true;
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}
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}
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void CreateProxyCurve(SerializedProperty prop, AnimationClip clip, UnityObject owner, string propertyName)
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{
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var binding = AnimatedParameterUtility.GetCurveBinding(owner, propertyName);
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var originalCurve = m_OriginalOwner.hasCurves
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? AnimationUtility.GetEditorCurve(m_OriginalOwner.curves, binding)
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: null;
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if (originalCurve != null)
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{
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AnimationUtility.SetEditorCurve(clip, binding, originalCurve);
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}
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else
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{
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var curve = new AnimationCurve();
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CurveEditUtility.AddKeyFrameToCurve(
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curve, 0.0f, clip.frameRate, CurveEditUtility.GetKeyValue(prop),
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prop.propertyType == SerializedPropertyType.Boolean);
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AnimationUtility.SetEditorCurve(clip, binding, curve);
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}
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m_PropertiesMap[binding] = prop;
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}
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struct RebuildGuard : IDisposable
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{
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CurvesProxy m_Owner;
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AnimationUtility.OnCurveWasModified m_Callback;
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public RebuildGuard(CurvesProxy owner)
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{
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m_Callback = AnimationUtility.onCurveWasModified;
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AnimationUtility.onCurveWasModified = null;
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m_Owner = owner;
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m_Owner.m_ProxyIsRebuilding++;
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}
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public void Dispose()
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{
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AnimationUtility.onCurveWasModified = m_Callback;
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m_Owner.m_ProxyIsRebuilding--;
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m_Owner = null;
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}
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}
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}
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}
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