67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Timeline;
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using Object = UnityEngine.Object;
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namespace UnityEditor.Timeline
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{
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static class MarkerModifier
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{
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public static void DeleteMarker(IMarker marker)
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{
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var trackAsset = marker.parent;
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if (trackAsset != null)
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{
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SelectionManager.Remove(marker);
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trackAsset.DeleteMarker(marker);
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}
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}
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public static IEnumerable<IMarker> CloneMarkersToParent(IEnumerable<IMarker> markers, TrackAsset parent)
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{
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if (!markers.Any()) return Enumerable.Empty<IMarker>();
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var clonedMarkers = new List<IMarker>();
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foreach (var marker in markers)
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clonedMarkers.Add(CloneMarkerToParent(marker, parent));
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return clonedMarkers;
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}
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public static IMarker CloneMarkerToParent(IMarker marker, TrackAsset parent)
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{
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var markerObject = marker as ScriptableObject;
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if (markerObject == null) return null;
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var newMarkerObject = Object.Instantiate(markerObject);
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AddMarkerToParent(newMarkerObject, parent);
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newMarkerObject.name = markerObject.name;
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try
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{
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CustomTimelineEditorCache.GetMarkerEditor((IMarker)newMarkerObject).OnCreate((IMarker)newMarkerObject, marker);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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return (IMarker)newMarkerObject;
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}
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static void AddMarkerToParent(ScriptableObject marker, TrackAsset parent)
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{
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TimelineCreateUtilities.SaveAssetIntoObject(marker, parent);
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TimelineUndo.RegisterCreatedObjectUndo(marker, "Duplicate Marker");
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TimelineUndo.PushUndo(parent, "Duplicate Marker");
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if (parent != null)
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{
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parent.AddMarker(marker);
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((IMarker)marker).Initialize(parent);
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}
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}
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}
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}
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