342 lines
14 KiB
C#
342 lines
14 KiB
C#
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using System;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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[CustomEditor(typeof(AnimationPlayableAsset)), CanEditMultipleObjects]
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class AnimationPlayableAssetInspector : Editor
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{
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static class Styles
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{
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public static readonly GUIContent RotationText = EditorGUIUtility.TrTextContent("Rotation");
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public static readonly GUIContent AnimClipText = EditorGUIUtility.TrTextContent("Animation Clip");
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public static readonly GUIContent TransformOffsetTitle = EditorGUIUtility.TrTextContent("Clip Transform Offsets", "Use this to offset the root transform position and rotation relative to the track when playing this clip");
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public static readonly GUIContent AnimationClipName = EditorGUIUtility.TrTextContent("Animation Clip Name");
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public static readonly GUIContent MatchTargetFieldsTitle = EditorGUIUtility.TrTextContent("Offsets Match Fields", "Fields to apply when matching offsets on clips. The defaults can be set on the track.");
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public static readonly GUIContent UseDefaults = EditorGUIUtility.TrTextContent("Use defaults");
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public static readonly GUIContent RemoveStartOffset = EditorGUIUtility.TrTextContent("Remove Start Offset", "Makes playback of the clip play relative to first key of the root transform");
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public static readonly GUIContent ApplyFootIK = EditorGUIUtility.TrTextContent("Foot IK", "Enable to apply foot IK to the AnimationClip when the target is humanoid.");
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public static readonly GUIContent Loop = EditorGUIUtility.TrTextContent("Loop", "Whether the source Animation Clip loops during playback.");
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}
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TimelineWindow m_TimelineWindow;
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GameObject m_Binding;
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TimelineAnimationUtilities.OffsetEditMode m_OffsetEditMode = TimelineAnimationUtilities.OffsetEditMode.None;
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EditorClip m_EditorClip;
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EditorClip[] m_EditorClips;
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SerializedProperty m_PositionProperty;
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SerializedProperty m_RotationProperty;
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SerializedProperty m_AnimClipProperty;
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SerializedProperty m_UseTrackMatchFieldsProperty;
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SerializedProperty m_MatchTargetFieldsProperty;
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SerializedObject m_SerializedAnimClip;
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SerializedProperty m_SerializedAnimClipName;
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SerializedProperty m_RemoveStartOffsetProperty;
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SerializedProperty m_ApplyFootIK;
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SerializedProperty m_Loop;
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Vector3 m_LastPosition;
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Vector3 m_LastRotation;
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public override void OnInspectorGUI()
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{
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if (target == null)
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return;
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serializedObject.Update();
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if (!m_TimelineWindow) m_TimelineWindow = TimelineWindow.instance;
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ShowAnimationClipField();
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ShowRecordableClipRename();
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ShowAnimationClipWarnings();
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EditorGUI.BeginChangeCheck();
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TransformOffsetsGUI();
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// extra checks are because the context menu may need to cause a re-evaluate
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bool changed = EditorGUI.EndChangeCheck() ||
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m_LastPosition != m_PositionProperty.vector3Value ||
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m_LastRotation != m_RotationProperty.vector3Value;
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m_LastPosition = m_PositionProperty.vector3Value;
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m_LastRotation = m_RotationProperty.vector3Value;
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if (changed)
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{
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// updates the changed properties and pushes them to the active playable
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serializedObject.ApplyModifiedProperties();
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((AnimationPlayableAsset)target).LiveLink();
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// force an evaluate to happen next frame
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if (TimelineWindow.instance != null && TimelineWindow.instance.state != null)
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{
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TimelineWindow.instance.state.Evaluate();
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}
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}
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(m_ApplyFootIK, Styles.ApplyFootIK);
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EditorGUILayout.PropertyField(m_Loop, Styles.Loop);
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if (EditorGUI.EndChangeCheck())
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TimelineEditor.Refresh(RefreshReason.ContentsModified);
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serializedObject.ApplyModifiedProperties();
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}
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void ShowAnimationClipField()
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{
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bool disabled = m_EditorClips == null || m_EditorClips.Any(c => c.clip == null || c.clip.recordable);
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using (new EditorGUI.DisabledScope(disabled))
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{
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(m_AnimClipProperty, Styles.AnimClipText);
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if (EditorGUI.EndChangeCheck())
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{
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// rename the timeline clips to match the animation name if it did previously
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if (m_AnimClipProperty.objectReferenceValue != null && m_EditorClips != null)
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{
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var newName = m_AnimClipProperty.objectReferenceValue.name;
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foreach (var c in m_EditorClips)
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{
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if (c == null || c.clip == null || c.clip.asset == null)
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continue;
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var apa = c.clip.asset as AnimationPlayableAsset;
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if (apa != null && apa.clip != null && c.clip.displayName == apa.clip.name)
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{
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if (c.clip.parentTrack != null)
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Undo.RegisterCompleteObjectUndo(c.clip.parentTrack, "Inspector");
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c.clip.displayName = newName;
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}
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}
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}
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TimelineEditor.Refresh(RefreshReason.ContentsModified);
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}
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}
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}
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void TransformOffsetsMatchFieldsGUI()
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{
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var rect = EditorGUILayout.GetControlRect(true);
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EditorGUI.BeginProperty(rect, Styles.MatchTargetFieldsTitle, m_UseTrackMatchFieldsProperty);
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rect = EditorGUI.PrefixLabel(rect, Styles.MatchTargetFieldsTitle);
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int oldIndent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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EditorGUI.BeginChangeCheck();
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bool val = m_UseTrackMatchFieldsProperty.boolValue;
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val = EditorGUI.ToggleLeft(rect, Styles.UseDefaults, val);
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if (EditorGUI.EndChangeCheck())
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m_UseTrackMatchFieldsProperty.boolValue = val;
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EditorGUI.indentLevel = oldIndent;
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EditorGUI.EndProperty();
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if (!val || m_UseTrackMatchFieldsProperty.hasMultipleDifferentValues)
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{
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EditorGUI.indentLevel++;
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AnimationTrackInspector.MatchTargetsFieldGUI(m_MatchTargetFieldsProperty);
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EditorGUI.indentLevel--;
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}
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}
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void TransformOffsetsGUI()
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{
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if (ShouldShowOffsets())
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{
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EditorGUILayout.Space();
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EditorGUILayout.LabelField(Styles.TransformOffsetTitle);
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EditorGUI.indentLevel++;
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using (new EditorGUI.DisabledScope(targets.Length > 1))
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{
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var previousOffsetMode = m_OffsetEditMode;
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AnimationTrackInspector.ShowMotionOffsetEditModeToolbar(ref m_OffsetEditMode);
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if (previousOffsetMode != m_OffsetEditMode)
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{
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SetTimeToClip();
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SceneView.RepaintAll();
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}
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}
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField(m_PositionProperty);
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField(m_RotationProperty, Styles.RotationText);
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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EditorGUI.indentLevel--;
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TransformOffsetsMatchFieldsGUI();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(m_RemoveStartOffsetProperty, Styles.RemoveStartOffset);
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if (EditorGUI.EndChangeCheck())
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{
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TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
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Repaint();
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}
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}
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}
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void Reevaluate()
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{
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if (m_TimelineWindow != null && m_TimelineWindow.state != null)
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{
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m_TimelineWindow.state.Refresh();
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m_TimelineWindow.state.EvaluateImmediate();
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}
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}
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// Make sure the director time is within the bounds of the clip
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void SetTimeToClip()
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{
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if (m_TimelineWindow != null && m_TimelineWindow.state != null)
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{
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m_TimelineWindow.state.editSequence.time = Math.Min(m_EditorClip.clip.end, Math.Max(m_EditorClip.clip.start, m_TimelineWindow.state.editSequence.time));
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}
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}
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public void OnEnable()
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{
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if (target == null) // case 946080
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return;
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m_EditorClip = UnityEditor.Selection.activeObject as EditorClip;
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m_EditorClips = UnityEditor.Selection.objects.OfType<EditorClip>().ToArray();
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SceneView.duringSceneGui += OnSceneGUI;
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m_PositionProperty = serializedObject.FindProperty("m_Position");
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m_PositionProperty.isExpanded = true;
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m_RotationProperty = serializedObject.FindProperty("m_EulerAngles");
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m_AnimClipProperty = serializedObject.FindProperty("m_Clip");
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m_UseTrackMatchFieldsProperty = serializedObject.FindProperty("m_UseTrackMatchFields");
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m_MatchTargetFieldsProperty = serializedObject.FindProperty("m_MatchTargetFields");
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m_RemoveStartOffsetProperty = serializedObject.FindProperty("m_RemoveStartOffset");
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m_ApplyFootIK = serializedObject.FindProperty("m_ApplyFootIK");
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m_Loop = serializedObject.FindProperty("m_Loop");
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m_LastPosition = m_PositionProperty.vector3Value;
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m_LastRotation = m_RotationProperty.vector3Value;
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}
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void OnDestroy()
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{
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SceneView.duringSceneGui -= OnSceneGUI;
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}
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void OnSceneGUI(SceneView sceneView)
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{
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DoManipulators();
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}
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Transform GetTransform()
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{
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if (m_Binding != null)
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return m_Binding.transform;
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if (m_TimelineWindow != null && m_TimelineWindow.state != null &&
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m_TimelineWindow.state.editSequence.director != null &&
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m_EditorClip != null && m_EditorClip.clip != null)
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{
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var obj = TimelineUtility.GetSceneGameObject(m_TimelineWindow.state.editSequence.director,
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m_EditorClip.clip.parentTrack);
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m_Binding = obj;
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if (obj != null)
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return obj.transform;
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}
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return null;
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}
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void DoManipulators()
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{
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if (m_EditorClip == null || m_EditorClip.clip == null)
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return;
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AnimationPlayableAsset animationPlayable = m_EditorClip.clip.asset as AnimationPlayableAsset;
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AnimationTrack track = m_EditorClip.clip.parentTrack as AnimationTrack;
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Transform transform = GetTransform();
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if (transform != null && animationPlayable != null && m_OffsetEditMode != TimelineAnimationUtilities.OffsetEditMode.None && track != null)
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{
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TimelineUndo.PushUndo(animationPlayable, "Inspector");
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Vector3 position = transform.position;
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Quaternion rotation = transform.rotation;
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EditorGUI.BeginChangeCheck();
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if (m_OffsetEditMode == TimelineAnimationUtilities.OffsetEditMode.Translation)
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{
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position = Handles.PositionHandle(position, Tools.pivotRotation == PivotRotation.Global ? Quaternion.identity : rotation);
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}
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else if (m_OffsetEditMode == TimelineAnimationUtilities.OffsetEditMode.Rotation)
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{
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rotation = Handles.RotationHandle(rotation, position);
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}
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if (EditorGUI.EndChangeCheck())
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{
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var res = TimelineAnimationUtilities.UpdateClipOffsets(animationPlayable, track, transform, position, rotation);
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animationPlayable.position = res.position;
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animationPlayable.eulerAngles = AnimationUtility.GetClosestEuler(res.rotation, animationPlayable.eulerAngles, RotationOrder.OrderZXY);
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Reevaluate();
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Repaint();
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}
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}
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}
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void ShowAnimationClipWarnings()
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{
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AnimationClip clip = m_AnimClipProperty.objectReferenceValue as AnimationClip;
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if (clip == null)
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{
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EditorGUILayout.HelpBox(AnimationPlayableAssetEditor.k_NoClipAssignedError, MessageType.Warning);
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}
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else if (clip.legacy)
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{
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EditorGUILayout.HelpBox(AnimationPlayableAssetEditor.k_LegacyClipError, MessageType.Warning);
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}
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}
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bool ShouldShowOffsets()
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{
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return targets.OfType<AnimationPlayableAsset>().All(x => x.hasRootTransforms);
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}
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void ShowRecordableClipRename()
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{
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if (targets.Length > 1 || m_EditorClip == null || m_EditorClip.clip == null || !m_EditorClip.clip.recordable)
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return;
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AnimationClip clip = m_AnimClipProperty.objectReferenceValue as AnimationClip;
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if (clip == null || !AssetDatabase.IsSubAsset(clip))
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return;
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if (m_SerializedAnimClip == null)
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{
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m_SerializedAnimClip = new SerializedObject(clip);
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m_SerializedAnimClipName = m_SerializedAnimClip.FindProperty("m_Name");
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}
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if (m_SerializedAnimClipName != null)
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{
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m_SerializedAnimClip.Update();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.DelayedTextField(m_SerializedAnimClipName, Styles.AnimationClipName);
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if (EditorGUI.EndChangeCheck())
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m_SerializedAnimClip.ApplyModifiedProperties();
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}
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}
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}
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}
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