GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/ManipulationsTracks.cs

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2020-01-31 15:10:04 +00:00
using System.Linq;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class InlineCurveResize : Manipulator
{
bool m_Captured;
float m_CapturedHeight;
float m_CaptureMouseYPos;
InlineCurveResizeHandle m_Target;
protected override bool MouseDown(Event evt, WindowState state)
{
m_Target = PickerUtils.PickedInlineCurveResizer();
if (m_Target == null)
return false;
m_Captured = true;
m_CapturedHeight = TimelineWindowViewPrefs.GetInlineCurveHeight(m_Target.trackGUI.track);
m_CaptureMouseYPos = GUIUtility.GUIToScreenPoint(Event.current.mousePosition).y;
state.AddCaptured(this);
return true;
}
protected override bool MouseDrag(Event evt, WindowState state)
{
if (!m_Captured || m_Target == null)
return false;
var trackGUI = m_Target.trackGUI;
float inlineTrackHeight = m_CapturedHeight +
(GUIUtility.GUIToScreenPoint(Event.current.mousePosition).y - m_CaptureMouseYPos);
TimelineWindowViewPrefs.SetInlineCurveHeight(trackGUI.track, Mathf.Max(inlineTrackHeight, 60.0f));
state.GetWindow().treeView.CalculateRowRects();
return true;
}
protected override bool MouseUp(Event evt, WindowState state)
{
if (!m_Captured)
return false;
state.RemoveCaptured(this);
m_Captured = false;
return true;
}
}
class TrackDoubleClick : Manipulator
{
protected override bool DoubleClick(Event evt, WindowState state)
{
if (evt.button != 0)
return false;
var trackGUI = PickerUtils.PickedTrackBaseGUI();
if (trackGUI == null)
return false;
// Double-click is only available for AnimationTracks: it conflicts with selection mechanics on other tracks
if ((trackGUI.track as AnimationTrack) == null)
return false;
return EditTrackInAnimationWindow.Do(state, trackGUI.track);
}
}
class TrackShortcutManipulator : Manipulator
{
protected override bool ExecuteCommand(Event evt, WindowState state)
{
if (state.IsCurrentEditingASequencerTextField())
return false;
var tracks = SelectionManager.SelectedTracks().ToList();
var itemGUIs = SelectionManager.SelectedClipGUI();
foreach (var itemGUI in itemGUIs)
{
var trackGUI = itemGUI.parent == null ? null : itemGUI.parent as TimelineTrackBaseGUI;
if (trackGUI == null)
continue;
if (!tracks.Contains(trackGUI.track))
tracks.Add(trackGUI.track);
}
return TrackAction.HandleShortcut(state, evt, tracks.ToArray());
}
}
}