GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/Editor/treeview/Snapping/ISnappable.cs

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2020-01-31 15:10:04 +00:00
using System.Collections.Generic;
namespace UnityEditor.Timeline
{
struct Edge
{
public double time { get; set; }
public bool showSnapHint { get; set; }
public Edge(double edgeTime, bool snapHint = true) : this()
{
time = edgeTime;
showSnapHint = snapHint;
}
}
interface ISnappable
{
IEnumerable<Edge> SnappableEdgesFor(IAttractable attractable, ManipulateEdges manipulateEdges);
}
}