2020-02-01 12:30:49 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DayManager : MonoBehaviour
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{
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public int sunSpeed = 30;
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2020-02-01 18:31:59 +00:00
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private bool night = false;
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public AudioSource mainSource = new AudioSource();
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public AudioClip dayClip;
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public AudioClip nigtClip;
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2020-02-01 12:30:49 +00:00
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2020-02-01 19:14:33 +00:00
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public int daySurvived = 0;
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2020-02-01 12:30:49 +00:00
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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2020-02-01 18:31:59 +00:00
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float sunRotationX = transform.localEulerAngles.x;
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sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
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Debug.Log(sunRotationX.ToString());
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if (sunRotationX < 0 && !night)
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{
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Debug.Log("It is a Night");
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mainSource.PlayOneShot(nigtClip);
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night = true;
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}
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else if (sunRotationX > 0 && night)
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{
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Debug.Log("It is a Day");
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mainSource.PlayOneShot(dayClip);
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night = false;
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2020-02-01 19:14:33 +00:00
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daySurvived++;
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2020-02-01 18:31:59 +00:00
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}
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2020-02-01 12:30:49 +00:00
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this.gameObject.transform.Rotate(new Vector3(sunSpeed * Time.deltaTime, 0, 0));
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}
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}
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