Music Update

This commit is contained in:
JonatanRek 2020-02-01 20:36:50 +01:00
parent 07ec5427a4
commit 046306f6f4
5 changed files with 216 additions and 8 deletions

View File

@ -12,6 +12,7 @@ GameObject:
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m_Layer: 9
m_Name: BarricadeField
m_TagString: BarricadeField
@ -75,6 +76,8 @@ MonoBehaviour:
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walkPoint: {fileID: 9070811066647654375}
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@ -92,6 +95,102 @@ OffMeshLink:
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View File

@ -15,6 +15,7 @@ GameObject:
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m_Layer: 0
m_Name: door
m_TagString: Interact
@ -144,3 +145,103 @@ MonoBehaviour:
m_EditorClassIdentifier:
blockType: 2
health: 100
healthRate: 5
amountModels: []
audioSource: {fileID: -2813215890939452537}
doorSound: {fileID: 8300000, guid: 2d61bf54062da3843bc9fa509ef34673, type: 3}
--- !u!82 &-2813215890939452537
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m_PlayOnAwake: 1
m_Volume: 1
m_Pitch: 1
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View File

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@ -1945,7 +1945,7 @@ MonoBehaviour:
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enemyStartNumber: 5
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@ -1959,7 +1959,7 @@ Transform:
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@ -2052,7 +2052,7 @@ PrefabInstance:
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@ -2888,7 +2888,7 @@ PrefabInstance:
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View File

@ -10,6 +10,9 @@ public class BarricadeManager : MonoBehaviour
public OffMeshLink offMeshLink;
public Transform walkPoint;
public AudioSource audioSource = new AudioSource();
public AudioClip buildSound;
// Start is called before the first frame update
void Start()
{
@ -37,6 +40,7 @@ public class BarricadeManager : MonoBehaviour
public void addPlank()
{
if (health < (barricadePlanks.Count * 50)) {
audioSource.PlayOneShot(buildSound);
health += 50;
offMeshLink.enabled = false;
}

View File

@ -14,6 +14,9 @@ public class BlockManager : MonoBehaviour
private bool action = false;
public List<GameObject> amountModels = new List<GameObject>();
public AudioSource audioSource = new AudioSource();
public AudioClip doorSound;
// Start is called before the first frame update
void Start()
{
@ -97,6 +100,7 @@ public class BlockManager : MonoBehaviour
{
if (!animation.isPlaying)
{
audioSource.PlayOneShot(doorSound);
if (!action)
{
animation["Door"].speed = 1;