Add amo and change baricade health

This commit is contained in:
Kotrba Filip
2020-02-01 18:53:28 +01:00
parent 3dce0a34af
commit 1e7c1284fc
13 changed files with 3036 additions and 44 deletions

View File

@@ -36,8 +36,8 @@ public class BarricadeManager : MonoBehaviour
public void addPlank()
{
if (health < (barricadePlanks.Count * 10)) {
health += 10;
if (health < (barricadePlanks.Count * 50)) {
health += 50;
offMeshLink.enabled = false;
}
}
@@ -55,7 +55,7 @@ public class BarricadeManager : MonoBehaviour
{
for (int i = 0; i < barricadePlanks.Count; i++)
{
if (i < (health / 10)) {
if (i < (health / 50)) {
barricadePlanks[i].SetActive(true);
}
else

View File

@@ -25,6 +25,10 @@ public class BlockManager : MonoBehaviour
{
healthTime = healthRate;
}
else if (blockType == BlockType.Ammo)
{
healthTime = healthRate;
}
}
// Update is called once per frame
@@ -38,6 +42,14 @@ public class BlockManager : MonoBehaviour
healthTime = healthRate + Time.time;
}
}
else if (blockType == BlockType.Ammo)
{
if (health < 100 && healthTime < Time.time)
{
health += 10;
healthTime = healthRate + Time.time;
}
}
}
public void Action()
@@ -68,5 +80,13 @@ public class BlockManager : MonoBehaviour
player.barricadeMaterials += (player.barricadeMaterials <= 40 ? 10 : (50 - player.barricadeMaterials));
}
}
else if (blockType == BlockType.Ammo)
{
if (health > 0 && player.ammo < 50)
{
health -= 10;
player.ammo += (player.ammo <= 40 ? 10 : (50 - player.ammo));
}
}
}
}

View File

@@ -17,7 +17,8 @@ public class PlayerManager : MonoBehaviour
private bool run = false;
private Camera playerCamera;
private Rigidbody rigidBody;
public int barricadeMaterials = 10;
public int barricadeMaterials = 50;
public int ammo = 50;
public List<GameObject> weaponList = new List<GameObject>();
private GameObject createWeapon;
public GuiManager guiManager;