Ne baricade window
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@@ -12,7 +12,7 @@ TerrainLayer:
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m_MaskMapTexture: {fileID: 0}
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m_TileSize: {x: 2, y: 2}
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m_TileOffset: {x: 0, y: 0}
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m_Specular: {r: 0, g: 0, b: 0, a: 0}
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m_Specular: {r: 0.11258457, g: 0.4339623, b: 0.14498444, a: 0}
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m_Metallic: 0
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m_Smoothness: 0
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m_NormalScale: 1
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