Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJame
This commit is contained in:
commit
33b4f945e3
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Load Diff
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@ -1,8 +1,9 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
public class BlockManager : MonoBehaviour
|
public class BlockManager : NetworkBehaviour
|
||||||
{
|
{
|
||||||
public enum BlockType {None, Barricade, Door, Wood, Ammo, FireCamp, Pills};
|
public enum BlockType {None, Barricade, Door, Wood, Ammo, FireCamp, Pills};
|
||||||
public BlockType blockType = BlockType.None;
|
public BlockType blockType = BlockType.None;
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||||||
|
@ -2,8 +2,9 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
public class EnemyManager : MonoBehaviour
|
public class EnemyManager : NetworkBehaviour
|
||||||
{
|
{
|
||||||
public float health = 100;
|
public float health = 100;
|
||||||
public float damage = 10;
|
public float damage = 10;
|
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@ -32,6 +33,10 @@ public class EnemyManager : MonoBehaviour
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// Update is called once per frame
|
// Update is called once per frame
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void Update()
|
void Update()
|
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{
|
{
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|
if (!isServer)
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||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
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DropBodyPart();
|
DropBodyPart();
|
||||||
if (actualHealth <= 0)
|
if (actualHealth <= 0)
|
||||||
{
|
{
|
||||||
@ -59,6 +64,10 @@ public class EnemyManager : MonoBehaviour
|
|||||||
|
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
|
if (!isServer)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (actualHealth > 0 && barricadeManager == null)
|
if (actualHealth > 0 && barricadeManager == null)
|
||||||
{
|
{
|
||||||
Vector3 _dir = player.transform.position - transform.position;
|
Vector3 _dir = player.transform.position - transform.position;
|
||||||
|
@ -2,8 +2,9 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
public class GuiManager : MonoBehaviour
|
public class GuiManager : NetworkBehaviour
|
||||||
{
|
{
|
||||||
public GameObject InteractIcon;
|
public GameObject InteractIcon;
|
||||||
public Text Wood;
|
public Text Wood;
|
||||||
|
@ -1,8 +1,9 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
public class MusicManager : MonoBehaviour
|
public class MusicManager : NetworkBehaviour
|
||||||
{
|
{
|
||||||
public AudioSource musicSource;
|
public AudioSource musicSource;
|
||||||
public AudioClip DayMusic;
|
public AudioClip DayMusic;
|
||||||
@ -13,12 +14,20 @@ public class MusicManager : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
if (!isLocalPlayer)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
musicSource.PlayOneShot(DayMusic);
|
musicSource.PlayOneShot(DayMusic);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (!isLocalPlayer)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
float sunRotationX = Sun.transform.localEulerAngles.x;
|
float sunRotationX = Sun.transform.localEulerAngles.x;
|
||||||
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
|
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
|
||||||
|
|
||||||
|
@ -1,9 +1,10 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class PlayerManager : MonoBehaviour
|
public class PlayerManager : NetworkBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
public float speed = 8;
|
public float speed = 8;
|
||||||
@ -20,6 +21,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
public int barricadeMaterials = 50;
|
public int barricadeMaterials = 50;
|
||||||
public int ammo = 50;
|
public int ammo = 50;
|
||||||
public List<GameObject> weaponList = new List<GameObject>();
|
public List<GameObject> weaponList = new List<GameObject>();
|
||||||
|
public GameObject player;
|
||||||
private GameObject createWeapon;
|
private GameObject createWeapon;
|
||||||
public GameObject spikes;
|
public GameObject spikes;
|
||||||
public Sprite spikesImage;
|
public Sprite spikesImage;
|
||||||
@ -42,6 +44,14 @@ public class PlayerManager : MonoBehaviour
|
|||||||
buildTime = buildRate;
|
buildTime = buildRate;
|
||||||
playerCamera = GetComponentInChildren<Camera>();
|
playerCamera = GetComponentInChildren<Camera>();
|
||||||
rigidBody = GetComponent<Rigidbody>();
|
rigidBody = GetComponent<Rigidbody>();
|
||||||
|
if (isLocalPlayer)
|
||||||
|
{
|
||||||
|
player.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GetComponentInChildren<Camera>().enabled = false;
|
||||||
|
}
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
Cursor.visible = false;
|
Cursor.visible = false;
|
||||||
}
|
}
|
||||||
@ -49,6 +59,10 @@ public class PlayerManager : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (!isLocalPlayer)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (Input.GetKeyDown(KeyCode.Escape))
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
{
|
{
|
||||||
Application.Quit(0);
|
Application.Quit(0);
|
||||||
@ -59,7 +73,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
RunSwitch();
|
RunSwitch();
|
||||||
SelectWeapon();
|
SelectWeapon();
|
||||||
Interact();
|
Interact();
|
||||||
|
|
||||||
if (actualHealth <= 0)
|
if (actualHealth <= 0)
|
||||||
{
|
{
|
||||||
if (audio != null && lose != null && (nextMapeTime2 + 1) <= Time.time)
|
if (audio != null && lose != null && (nextMapeTime2 + 1) <= Time.time)
|
||||||
@ -73,7 +87,8 @@ public class PlayerManager : MonoBehaviour
|
|||||||
audio.PlayOneShot(lose);
|
audio.PlayOneShot(lose);
|
||||||
nextMapeTime2 = nextMapeTime + Time.time;
|
nextMapeTime2 = nextMapeTime + Time.time;
|
||||||
}
|
}
|
||||||
if (nextMapeTime2 <= Time.time) {
|
if (nextMapeTime2 <= Time.time)
|
||||||
|
{
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single);
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -84,6 +99,10 @@ public class PlayerManager : MonoBehaviour
|
|||||||
|
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
|
if (!isLocalPlayer)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
Rotate();
|
Rotate();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -153,12 +172,12 @@ public class PlayerManager : MonoBehaviour
|
|||||||
WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
||||||
if (weaponManager != null) {
|
if (weaponManager != null) {
|
||||||
weaponManager.player = this;
|
weaponManager.player = this;
|
||||||
Debug.Log(weaponList.Count);
|
|
||||||
if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
|
if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
|
||||||
{
|
{
|
||||||
if (weaponManager != null && createWeapon != null)
|
if (weaponManager != null && createWeapon != null)
|
||||||
{
|
{
|
||||||
Destroy(createWeapon);
|
Destroy(this.createWeapon);
|
||||||
|
CmdDestroyWeapon(createWeapon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (Input.GetAxis("Mouse ScrollWheel") < 0 && selectTime < Time.time)
|
else if (Input.GetAxis("Mouse ScrollWheel") < 0 && selectTime < Time.time)
|
||||||
@ -166,15 +185,17 @@ public class PlayerManager : MonoBehaviour
|
|||||||
if (weaponManager != null && createWeapon != null)
|
if (weaponManager != null && createWeapon != null)
|
||||||
{
|
{
|
||||||
Destroy(createWeapon);
|
Destroy(createWeapon);
|
||||||
|
CmdDestroyWeapon(createWeapon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
weaponManager.player = this;
|
weaponManager.player = this;
|
||||||
if (weaponManager != null && createWeapon == null)
|
if (weaponManager != null && createWeapon == null)
|
||||||
{
|
{
|
||||||
createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject;
|
this.createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject;
|
||||||
createWeapon.transform.parent = playerCamera.transform;
|
this.createWeapon.transform.parent = this.playerCamera.transform;
|
||||||
createWeapon.transform.localPosition = Vector3.zero;
|
this.createWeapon.transform.localPosition = Vector3.zero;
|
||||||
createWeapon.transform.localEulerAngles = Vector3.zero;
|
this.createWeapon.transform.localEulerAngles = Vector3.zero;
|
||||||
|
CmdSpawnWeapon(createWeapon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
|
if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
|
||||||
@ -204,6 +225,18 @@ public class PlayerManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Command]
|
||||||
|
void CmdSpawnWeapon(GameObject createWeapon2)
|
||||||
|
{
|
||||||
|
NetworkServer.Spawn(createWeapon2);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command]
|
||||||
|
void CmdDestroyWeapon(GameObject createWeapon2)
|
||||||
|
{
|
||||||
|
NetworkServer.Destroy(createWeapon2);
|
||||||
|
}
|
||||||
|
|
||||||
void Interact()
|
void Interact()
|
||||||
{
|
{
|
||||||
Ray ray = playerCamera.ScreenPointToRay(Input.mousePosition);
|
Ray ray = playerCamera.ScreenPointToRay(Input.mousePosition);
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
"com.unity.collab-proxy": "1.2.16",
|
"com.unity.collab-proxy": "1.2.16",
|
||||||
"com.unity.ide.rider": "1.1.4",
|
"com.unity.ide.rider": "1.1.4",
|
||||||
"com.unity.ide.vscode": "1.2.1",
|
"com.unity.ide.vscode": "1.2.1",
|
||||||
|
"com.unity.multiplayer-hlapi": "1.0.6",
|
||||||
"com.unity.postprocessing": "2.3.0",
|
"com.unity.postprocessing": "2.3.0",
|
||||||
"com.unity.test-framework": "1.1.14",
|
"com.unity.test-framework": "1.1.14",
|
||||||
"com.unity.textmeshpro": "2.0.1",
|
"com.unity.textmeshpro": "2.0.1",
|
||||||
|
@ -19,7 +19,7 @@
|
|||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.test-framework": "1.1.3"
|
"com.unity.test-framework": "1.1.1"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
@ -30,6 +30,15 @@
|
|||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.multiplayer-hlapi": {
|
||||||
|
"version": "1.0.6",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"nuget.mono-cecil": "0.1.6-preview"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.postprocessing": {
|
"com.unity.postprocessing": {
|
||||||
"version": "2.3.0",
|
"version": "2.3.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
@ -72,6 +81,13 @@
|
|||||||
"com.unity.modules.ui": "1.0.0"
|
"com.unity.modules.ui": "1.0.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"nuget.mono-cecil": {
|
||||||
|
"version": "0.1.6-preview",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.modules.ai": {
|
"com.unity.modules.ai": {
|
||||||
"version": "1.0.0",
|
"version": "1.0.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
@ -5,6 +5,9 @@ EditorBuildSettings:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/MenuScene.unity
|
||||||
|
guid: 93b4889ad6e03cc43adabc934cacfde3
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/PlayScene.unity
|
path: Assets/Scenes/PlayScene.unity
|
||||||
guid: 03f1c44c053777842ae209ed02a9a1dc
|
guid: 03f1c44c053777842ae209ed02a9a1dc
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
QualitySettings:
|
QualitySettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 5
|
serializedVersion: 5
|
||||||
m_CurrentQuality: 0
|
m_CurrentQuality: 5
|
||||||
m_QualitySettings:
|
m_QualitySettings:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Very Low
|
name: Very Low
|
||||||
@ -222,17 +222,4 @@ QualitySettings:
|
|||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
customRenderPipeline: {fileID: 0}
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality: {}
|
||||||
Android: 2
|
|
||||||
Lumin: 5
|
|
||||||
Nintendo 3DS: 5
|
|
||||||
Nintendo Switch: 5
|
|
||||||
PS4: 5
|
|
||||||
PSP2: 2
|
|
||||||
Stadia: 5
|
|
||||||
Standalone: 5
|
|
||||||
WebGL: 3
|
|
||||||
Windows Store Apps: 5
|
|
||||||
XboxOne: 5
|
|
||||||
iPhone: 2
|
|
||||||
tvOS: 2
|
|
||||||
|
Loading…
Reference in New Issue
Block a user