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void OnCollisionEnter(Collision collision) + void SpikeHit() { if (blockType == BlockType.Barricade) { - Debug.Log(collision.transform.tag); - if (collision.transform.CompareTag("Enemy")) + RaycastHit hit; + if (Physics.BoxCast(this.transform.position + new Vector3(-0.05f, 0.75f, 1.0f), new Vector3(0.5f, 0.75f, 1.0f), this.transform.forward, out hit, transform.rotation,1.0f)) { - EnemyManager enemyManager = collision.transform.GetComponent(); - if (enemyManager != null) + if (hit.collider.CompareTag("Enemy")) { - enemyManager.Damage(100); - health = 0; - Destroy(this.gameObject, 3); + EnemyManager enemyManager = hit.collider.transform.GetComponent(); + if (enemyManager != null) + { + enemyManager.Damage(100); + health = 0; + for (int i = 0; i < amountModels.Count; i++) + { + amountModels[i].transform.parent = null; + Destroy(amountModels[i], 4); + } + Destroy(this.gameObject); + } } } } diff --git a/Assets/Scripts/EnemyManager.cs b/Assets/Scripts/EnemyManager.cs index 37c3704..8fa1bba 100644 --- a/Assets/Scripts/EnemyManager.cs +++ b/Assets/Scripts/EnemyManager.cs @@ -10,6 +10,8 @@ public class EnemyManager : MonoBehaviour public float attackRate = 2; private float attackTime = 2; public float actualHealth; + public float findRate = 1; + private float findTime = 1; private NavMeshAgent navMeshAgent; private PlayerManager player; public BarricadeManager barricadeManager; @@ -18,6 +20,7 @@ public class EnemyManager : MonoBehaviour // Start is called before the first frame update void Start() { + findTime = findRate; attackTime = attackRate; actualHealth = health; player = FindObjectOfType(); @@ -35,32 +38,31 @@ public class EnemyManager : MonoBehaviour DestroyBarricades(); Attack(); - if (navMeshAgent != null && barricadeManager == null) + if (navMeshAgent != null && barricadeManager == null && findTime < Time.time) { navMeshAgent.SetDestination(player.transform.position); + findTime = findRate + Time.time; } - else if (navMeshAgent != null && barricadeManager != null) + else if (navMeshAgent != null && barricadeManager != null && findTime < Time.time) { - navMeshAgent.SetDestination(new Vector3(barricadeManager.walkPoint.position.x, 0, barricadeManager.walkPoint.position.z)); + navMeshAgent.SetDestination(barricadeManager.transform.position); + findTime = findRate + Time.time; } } void FixedUpdate() { - if (navMeshAgent != null && navMeshAgent.pathStatus == NavMeshPathStatus.PathComplete) + if (actualHealth > 0 && barricadeManager == null) { - if (actualHealth > 0 && barricadeManager == null) - { - Vector3 _dir = player.transform.position - transform.position; - _dir.Normalize(); - transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(_dir), 5 * Time.deltaTime); - } - else if (actualHealth > 0 && barricadeManager != null) - { - Vector3 _dir = barricadeManager.transform.position - transform.position; - _dir.Normalize(); - transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(_dir), 5 * Time.deltaTime); - } + Vector3 _dir = player.transform.position - transform.position; + _dir.Normalize(); + transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(_dir), 5 * Time.deltaTime); + } + else if (actualHealth > 0 && barricadeManager != null) + { + Vector3 _dir = barricadeManager.transform.position - transform.position; + _dir.Normalize(); + transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(_dir), 5 * Time.deltaTime); } } @@ -83,6 +85,7 @@ public class EnemyManager : MonoBehaviour NavMeshPath path = new NavMeshPath(); if (navMeshAgent != null) { navMeshAgent.CalculatePath(player.transform.position, path); + Debug.Log(path.status); if (path.status == NavMeshPathStatus.PathPartial) { BarricadeManager[] barricadeManagers = GameObject.FindObjectsOfType(); @@ -94,8 +97,14 @@ public class EnemyManager : MonoBehaviour } else { - if (localBarricadeManager.health < barricadeManager.health || Vector3.Distance(barricadeManager.transform.position, transform.position) > Vector3.Distance(localBarricadeManager.transform.position, transform.position)) { + if (localBarricadeManager.health < barricadeManager.health) { barricadeManager = localBarricadeManager; + continue; + } + if (Vector3.Distance(barricadeManager.transform.position, transform.position) > Vector3.Distance(localBarricadeManager.transform.position, transform.position)) + { + barricadeManager = localBarricadeManager; + continue; } } } @@ -197,19 +206,4 @@ public class EnemyManager : MonoBehaviour } } } - - void OnCollisionEnter(Collision collision) - { - if (collision.transform.CompareTag("Spikes")) - { - BlockManager blockManager = GetComponent().transform.GetComponent(); - if (blockManager != null && blockManager.blockType == BlockManager.BlockType.Barricade) - { - Damage(100); - blockManager.health = 0; - Destroy(blockManager); - Destroy(blockManager.gameObject, 3); - } - } - } } diff --git a/Assets/Scripts/GuiManager.cs b/Assets/Scripts/GuiManager.cs index 65c5468..42711f3 100644 --- a/Assets/Scripts/GuiManager.cs +++ b/Assets/Scripts/GuiManager.cs @@ -8,6 +8,7 @@ public class GuiManager : MonoBehaviour public GameObject InteractIcon; public Text Wood; public Text Ammo; + public Image healthBar; // Start is called before the first frame update void Start() @@ -29,4 +30,9 @@ public class GuiManager : MonoBehaviour InteractIcon.GetComponent().sprite = image; } } + + public void SetHealth(float health) + { + healthBar.fillAmount = health; + } } diff --git a/Assets/Scripts/PlayerManager.cs b/Assets/Scripts/PlayerManager.cs index 4d53e91..83da803 100644 --- a/Assets/Scripts/PlayerManager.cs +++ b/Assets/Scripts/PlayerManager.cs @@ -56,6 +56,9 @@ public class PlayerManager : MonoBehaviour { SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single); } + + float hpInPrcent = (actualHealth / (health / 100.0f)); + guiManager.SetHealth((1.0f / 100.0f) * hpInPrcent); } void FixedUpdate() @@ -223,11 +226,12 @@ public class PlayerManager : MonoBehaviour BlockManager blockManager = hit.transform.GetComponent(); blockManager.Action(); } - 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