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barricadePlanks[i].SetActive(false); + } + } + } + } +} diff --git a/Assets/Scripts/BarricadeManager.cs.meta b/Assets/Scripts/BarricadeManager.cs.meta new file mode 100644 index 0000000..9371b02 --- /dev/null +++ b/Assets/Scripts/BarricadeManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: afb8d951e32b9384c861e86155405c9e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/BlockManager.cs b/Assets/Scripts/BlockManager.cs index 85b23d6..1a84ca4 100644 --- a/Assets/Scripts/BlockManager.cs +++ b/Assets/Scripts/BlockManager.cs @@ -6,7 +6,7 @@ public class BlockManager : MonoBehaviour { public enum BlockType {None, Barricade}; public BlockType blockType = BlockType.None; - public GameObject block; + public float health = 100; // Start is called before the first frame update void Start() diff --git a/Assets/Scripts/PlayerManager.cs b/Assets/Scripts/PlayerManager.cs index 91948cc..7de6c55 100644 --- a/Assets/Scripts/PlayerManager.cs +++ b/Assets/Scripts/PlayerManager.cs @@ -9,17 +9,21 @@ public class PlayerManager : MonoBehaviour public float runSpeed = 25; public float rotateSpeed = 5; public float mouseSensitive = 200; + public float buildRate = 0.5f; + private float buildTime; private bool run = false; private Camera playerCamera; private Rigidbody rigidBody; + public int barricadeMaterials = 10; public List weaponList = new List(); + private GameObject createWeapon; [HideInInspector]public int selectedWeapon = 0; - public List weaponHandList = new List(); // Start is called before the first frame update void Start() { + buildTime = buildRate; playerCamera = GetComponentInChildren(); rigidBody = GetComponent(); Cursor.lockState = CursorLockMode.Locked; @@ -31,7 +35,9 @@ public class PlayerManager : MonoBehaviour { Move(); RunSwitch(); - selectWeapon(); + SelectWeapon(); + BuildBlock(); + BuildBarricade(); } void FixedUpdate() @@ -73,6 +79,10 @@ public class PlayerManager : MonoBehaviour ) { playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") < 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0)); } + else + { + playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0)); + } } void RunSwitch() @@ -87,13 +97,17 @@ public class PlayerManager : MonoBehaviour } } - void selectWeapon() + void SelectWeapon() { - if (weaponList.Count > 0 && weaponHandList.Count == weaponList.Count) + if (weaponList.Count > 0) { - weaponHandList[selectedWeapon].SetActive(false); if (Input.mouseScrollDelta.y > 0) { + WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent(); + if (weaponManager != null && createWeapon != null) + { + Destroy(createWeapon); + } if (weaponList.Count > selectedWeapon + 1) { selectedWeapon++; } @@ -104,6 +118,11 @@ public class PlayerManager : MonoBehaviour } else if (Input.mouseScrollDelta.y < 0) { + WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent(); + if (weaponManager != null && createWeapon != null) + { + Destroy(createWeapon); + } if (selectedWeapon > 0) { selectedWeapon--; @@ -113,7 +132,47 @@ public class PlayerManager : MonoBehaviour selectedWeapon = weaponList.Count - 1; } } - weaponHandList[selectedWeapon].SetActive(true); + WeaponManager weaponManager2 = weaponList[selectedWeapon].GetComponent(); + if (weaponManager2 != null && createWeapon == null) + { + createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject; + createWeapon.transform.parent = playerCamera.transform; + createWeapon.transform.localPosition = Vector3.zero; + createWeapon.transform.localEulerAngles = Vector3.zero; + } + } + } + + void BuildBlock () + { + if (Input.GetAxisRaw("Fire1") > 0 && buildTime < Time.time && weaponList.Count > 0) + { + Ray ray = playerCamera.ScreenPointToRay(Input.mousePosition); + RaycastHit hit; + if (Physics.Raycast(ray, out hit, Mathf.Infinity, LayerMask.GetMask("BuildPlace"))) + { + BlockManager blockManager = weaponList[selectedWeapon].GetComponent(); + if (blockManager != null) { + Instantiate(weaponList[selectedWeapon], hit.point, transform.rotation); + buildTime = buildRate + Time.time; + } + } + } + } + + void BuildBarricade() + { + Ray ray = playerCamera.ScreenPointToRay(Input.mousePosition); + RaycastHit hit; + if (Physics.Raycast(ray, out hit, 1)) + { + if (Input.GetAxisRaw("Build") > 0 && buildTime < Time.time && barricadeMaterials > 0 && hit.transform.tag == "BarricadeField") + { + BarricadeManager barricadeManager = hit.transform.GetComponent(); + barricadeManager.addPlank(); + barricadeMaterials--; + buildTime = buildRate + Time.time; + } } } } diff --git a/Assets/Scripts/WeaponManager.cs b/Assets/Scripts/WeaponManager.cs new file mode 100644 index 0000000..ae4b0b1 --- /dev/null +++ b/Assets/Scripts/WeaponManager.cs @@ -0,0 +1,47 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class WeaponManager : MonoBehaviour +{ + public enum WeaponType { None, Shoot, Meele }; + public WeaponType weaponType = WeaponType.None; + public float weaponRange = 1; + public GameObject spawnShoot; + public GameObject particleShoot; + public float damage = 0; + public float fireRate = 0.5f; + private float fireTime; + + // Start is called before the first frame update + void Start() + { + fireTime = fireRate; + } + + // Update is called once per frame + void Update() + { + WeaponAttack(); + } + + public void WeaponAttack() + { + if (Input.GetMouseButtonDown(0) && fireTime <= Time.time) { + if (weaponType == WeaponType.Shoot) + { + if (particleShoot != null) + { + Debug.Log(transform.position); + GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation); + Destroy(shoot, 0.3f); + } + } + else if (weaponType == WeaponType.Meele) + { + + } + fireTime = fireRate + Time.time; + } + } +} diff --git a/Assets/Scripts/WeaponManager.cs.meta b/Assets/Scripts/WeaponManager.cs.meta new file mode 100644 index 0000000..9ae7f0c --- /dev/null +++ b/Assets/Scripts/WeaponManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: deacf945ec0a8c64f9d87f0a522f9a03 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset index 0a5364e..46c868f 100644 --- a/ProjectSettings/InputManager.asset +++ b/ProjectSettings/InputManager.asset @@ -42,7 +42,7 @@ InputManager: descriptiveName: descriptiveNegativeName: negativeButton: - positiveButton: left ctrl + positiveButton: altNegativeButton: altPositiveButton: mouse 0 gravity: 1000 @@ -53,6 +53,22 @@ InputManager: type: 0 axis: 0 joyNum: 0 + - serializedVersion: 3 + m_Name: Build + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: e + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 - serializedVersion: 3 m_Name: Fire2 descriptiveName: diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..33bda57 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,8 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - BarricadeField layers: - Default - TransparentFX @@ -13,8 +14,8 @@ TagManager: - UI - - - - - - + - BuildPlace + - BarricadeField - - -