diff --git a/Assets/Plugins/GitHub.meta b/Assets/Plugins/GitHub.meta new file mode 100644 index 0000000..cf5b062 --- /dev/null +++ b/Assets/Plugins/GitHub.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 18e096a98c2704c40a818dd1214cd179 +folderAsset: yes +timeCreated: 1503666358 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/GitHub/Editor.meta b/Assets/Plugins/GitHub/Editor.meta new file mode 100644 index 0000000..b55a61a --- /dev/null +++ b/Assets/Plugins/GitHub/Editor.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cad92998c5182496e8b989b406d9f156 +folderAsset: yes +timeCreated: 1503666365 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/GitHub/Editor/AsyncBridge.Net35.dll b/Assets/Plugins/GitHub/Editor/AsyncBridge.Net35.dll new file mode 100644 index 0000000..a7f110e Binary files /dev/null and b/Assets/Plugins/GitHub/Editor/AsyncBridge.Net35.dll differ diff --git a/Assets/Plugins/GitHub/Editor/AsyncBridge.Net35.dll.meta b/Assets/Plugins/GitHub/Editor/AsyncBridge.Net35.dll.meta new file mode 100644 index 0000000..b5a2737 --- /dev/null +++ b/Assets/Plugins/GitHub/Editor/AsyncBridge.Net35.dll.meta @@ -0,0 +1,34 @@ +fileFormatVersion: 2 +guid: d516f2a1bec6a9645a084ef8c9237132 +timeCreated: 1491391262 +licenseType: Store +PluginImporter: + serializedVersion: 2 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + data: + first: + Any: + second: + enabled: 0 + settings: {} + data: + first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + data: + first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/GitHub/Editor/ExtensionLoader.cs b/Assets/Plugins/GitHub/Editor/ExtensionLoader.cs new file mode 100644 index 0000000..f3a7e9e --- /dev/null +++ b/Assets/Plugins/GitHub/Editor/ExtensionLoader.cs @@ -0,0 +1,93 @@ +using UnityEditor; +using UnityEngine; +using System.IO; +using System; + +namespace GitHub.Unity +{ + [InitializeOnLoad] + public class ExtensionLoader : ScriptableSingleton + { + [SerializeField] private bool initialized = true; + + public bool Initialized + { + get + { + return initialized; + } + set + { + initialized = value; + Save(true); + } + } + + private static bool inSourceMode = false; + private const string sourceModePath = "Assets/Editor/build/"; + private const string realPath = "Assets/Plugins/GitHub/Editor/"; + + private static string[] assemblies20 = { "System.Threading.dll", "AsyncBridge.Net35.dll", "ReadOnlyCollectionsInterfaces.dll", "GitHub.Api.dll", "GitHub.Unity.dll" }; + private static string[] assemblies45 = { "GitHub.Api.45.dll", "GitHub.Unity.45.dll" }; + + private const string GITHUB_UNITY_DISABLE = "GITHUB_UNITY_DISABLE"; + private static bool IsDisabled { get { return Environment.GetEnvironmentVariable(GITHUB_UNITY_DISABLE) == "1"; } } + + static ExtensionLoader() + { + if (IsDisabled) + { + return; + } + EditorApplication.update += Initialize; + } + + private static void Initialize() + { + EditorApplication.update -= Initialize; + + // we're always doing this right now because if the plugin gets updated all the meta files will be disabled and we need to re-enable them + // we should probably detect if our assets change and re-run this instead of doing it every time + //if (!ExtensionLoader.instance.Initialized) + { + var scriptPath = Path.Combine(Application.dataPath, "Editor" + Path.DirectorySeparatorChar + "GitHub.Unity" + Path.DirectorySeparatorChar + "EntryPoint.cs"); + inSourceMode = File.Exists(scriptPath); + ToggleAssemblies(); + //ExtensionLoader.instance.Initialized = true; + AssetDatabase.SaveAssets(); + } + + } + + private static void ToggleAssemblies() + { + var path = inSourceMode ? sourceModePath : realPath; +#if NET_4_6 + ToggleAssemblies(path, assemblies20, false); + ToggleAssemblies(path, assemblies45, true); +#else + ToggleAssemblies(path, assemblies45, false); + ToggleAssemblies(path, assemblies20, true); +#endif + } + + private static void ToggleAssemblies(string path, string[] assemblies, bool enable) + { + foreach (var file in assemblies) + { + var filepath = path + file; + PluginImporter importer = AssetImporter.GetAtPath(filepath) as PluginImporter; + if (importer == null) + { + Debug.LogFormat("GitHub for Unity: Could not find importer for {0}. Some functionality may fail.", filepath); + continue; + } + if (importer.GetCompatibleWithEditor() != enable) + { + importer.SetCompatibleWithEditor(enable); + importer.SaveAndReimport(); + } + } + } + } +} diff --git a/Assets/Plugins/GitHub/Editor/ExtensionLoader.cs.meta b/Assets/Plugins/GitHub/Editor/ExtensionLoader.cs.meta new file mode 100644 index 0000000..0552b20 --- /dev/null +++ b/Assets/Plugins/GitHub/Editor/ExtensionLoader.cs.meta @@ -0,0 +1,34 @@ +fileFormatVersion: 2 +guid: dae2ecee8a704dd59797e26554ff8606 +timeCreated: 1534504082 +licenseType: Store +PluginImporter: + serializedVersion: 2 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + data: + first: + Any: + second: + enabled: 0 + settings: {} + data: + first: + Editor: Editor + second: + enabled: 1 + settings: + DefaultValueInitialized: true + data: + first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + 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b/Assets/Plugins/GitHub/Editor/System.Threading.dll.meta @@ -0,0 +1,34 @@ +fileFormatVersion: 2 +guid: 790749ba7e4b18141953e39cb13f1b79 +timeCreated: 1491392717 +licenseType: Store +PluginImporter: + serializedVersion: 2 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + data: + first: + Any: + second: + enabled: 0 + settings: {} + data: + first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + data: + first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/GitHub/Editor/UnityAPIWrapper.cs b/Assets/Plugins/GitHub/Editor/UnityAPIWrapper.cs new file mode 100644 index 0000000..d034a91 --- /dev/null +++ b/Assets/Plugins/GitHub/Editor/UnityAPIWrapper.cs @@ -0,0 +1,20 @@ +using UnityEditor; +using UnityEngine; +using System.IO; +using System; + +namespace GitHub.Unity +{ + [InitializeOnLoad] + public class UnityAPIWrapper : ScriptableSingleton + { + static UnityAPIWrapper() + { +#if UNITY_2018_2_OR_NEWER + Editor.finishedDefaultHeaderGUI += editor => { + UnityShim.Raise_Editor_finishedDefaultHeaderGUI(editor); + }; +#endif + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/GitHub/Editor/UnityAPIWrapper.cs.meta b/Assets/Plugins/GitHub/Editor/UnityAPIWrapper.cs.meta new file mode 100644 index 0000000..c87218b --- /dev/null +++ b/Assets/Plugins/GitHub/Editor/UnityAPIWrapper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 555cd6f54c03341b1970d950df1a5ee5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/GitHub/Editor/big-logo@2x.png b/Assets/Plugins/GitHub/Editor/big-logo@2x.png new file mode 100644 index 0000000..024d38b Binary files /dev/null and b/Assets/Plugins/GitHub/Editor/big-logo@2x.png differ diff 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+=============================================================================== + +The MIT License (MIT) + +Copyright (c) 2015 Axosoft + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +=============================================================================== +AsyncBridge (https://github.com/OmerMor/AsyncBridge) +=============================================================================== + +The MIT License (MIT) + +Copyright (c) 2015 Omer Mor + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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The terms also apply to any Microsoft + + updates, + supplements, + Internet-based services, and + support services + +for this software, unless other terms accompany those items. If so, those terms apply. + +BY USING THE SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT THEM, DO NOT USE THE SOFTWARE. + +If you comply with these license terms, you have the rights below. + + INSTALLATION AND USE RIGHTS. You may install and use any number of copies of the software on your devices to design, develop and test your programs. + ADDITIONAL LICENSING REQUIREMENTS AND/OR USE RIGHTS. + Distributable Code.The software contains code that you are permitted to distribute in programs you develop if you comply with the terms below. + Right to Use and Distribute. The code and text files listed in the software REDIST.TXT files are "Distributable Code." + REDIST.TXT Files. You may copy and distribute the object code form of the Distributable Code. 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