Merge branch 'master' of https://git.steelants.cz/PragueGameJam/GlobalGameJame
This commit is contained in:
commit
550669f384
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Assets/Prefabs/Part_Shoot_Weapon_3.prefab
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--- !u!65 &1990836492
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||||||
BoxCollider:
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BoxCollider:
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||||||
@ -7868,7 +7941,7 @@ Transform:
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m_Children:
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m_Children:
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- {fileID: 1139190780}
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- {fileID: 1139190780}
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m_RootOrder: 26
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &2232049265454068919
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--- !u!1001 &2232049265454068919
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PrefabInstance:
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m_SourcePrefab: {fileID: 100100000, guid: 92320a40631a69845b70cc43c23a3681, type: 3}
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PrefabInstance:
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serializedVersion: 2
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m_Modifications:
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--- !u!1001 &6179705720582673448
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--- !u!1001 &6179705720582673448
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PrefabInstance:
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PrefabInstance:
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@ -12,6 +12,7 @@ public class WeaponManager : MonoBehaviour
|
|||||||
public float damage = 0;
|
public float damage = 0;
|
||||||
public float fireRate = 0.5f;
|
public float fireRate = 0.5f;
|
||||||
private float fireTime;
|
private float fireTime;
|
||||||
|
public int ammoCost = 2;
|
||||||
public Animator animator;
|
public Animator animator;
|
||||||
public PlayerManager player;
|
public PlayerManager player;
|
||||||
public bool hit = false;
|
public bool hit = false;
|
||||||
@ -36,7 +37,7 @@ public class WeaponManager : MonoBehaviour
|
|||||||
if (Input.GetMouseButtonDown(0) && fireTime <= Time.time) {
|
if (Input.GetMouseButtonDown(0) && fireTime <= Time.time) {
|
||||||
if (weaponType == WeaponType.Shoot)
|
if (weaponType == WeaponType.Shoot)
|
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{
|
{
|
||||||
if (particleShoot != null && player.ammo > 1)
|
if (particleShoot != null && player.ammo > (ammoCost - 1))
|
||||||
{
|
{
|
||||||
GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
|
GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
|
||||||
if (shootSound.Count > 0)
|
if (shootSound.Count > 0)
|
||||||
@ -44,7 +45,7 @@ public class WeaponManager : MonoBehaviour
|
|||||||
int rand = Random.Range(0, shootSound.Count);
|
int rand = Random.Range(0, shootSound.Count);
|
||||||
audioSource.PlayOneShot(shootSound[rand]);
|
audioSource.PlayOneShot(shootSound[rand]);
|
||||||
}
|
}
|
||||||
player.ammo -= 2;
|
player.ammo -= ammoCost;
|
||||||
Destroy(shoot, 0.3f);
|
Destroy(shoot, 0.3f);
|
||||||
fireTime = fireRate + Time.time;
|
fireTime = fireRate + Time.time;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user