Wave system
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@ -11,6 +11,8 @@ public class DayManager : MonoBehaviour
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public AudioClip dayClip;
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public AudioClip dayClip;
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public AudioClip nigtClip;
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public AudioClip nigtClip;
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public int daySurvived = 0;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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@ -35,6 +37,7 @@ public class DayManager : MonoBehaviour
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Debug.Log("It is a Day");
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Debug.Log("It is a Day");
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mainSource.PlayOneShot(dayClip);
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mainSource.PlayOneShot(dayClip);
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night = false;
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night = false;
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daySurvived++;
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}
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}
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this.gameObject.transform.Rotate(new Vector3(sunSpeed * Time.deltaTime, 0, 0));
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this.gameObject.transform.Rotate(new Vector3(sunSpeed * Time.deltaTime, 0, 0));
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11
Assets/Scripts/MusicManager.cs.meta
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11
Assets/Scripts/MusicManager.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 41e45d644c0cd4b4a8133c39c3ebcfa8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -7,9 +7,10 @@ public class SpawnManager : MonoBehaviour
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public List<GameObject> enemyList = new List<GameObject>();
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public List<GameObject> enemyList = new List<GameObject>();
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public List<Transform> spawnPoints = new List<Transform>();
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public List<Transform> spawnPoints = new List<Transform>();
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public int enemyNumber = 10;
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public int enemyStartNumber = 5;
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public GameObject Sun = new GameObject();
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public GameObject Sun = new GameObject();
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bool night = false;
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bool night = false;
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bool alreadySpawn = false;
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bool alreadySpawn = false;
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@ -22,6 +23,7 @@ public class SpawnManager : MonoBehaviour
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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int enemyNumber = enemyStartNumber + (Sun.GetComponent<DayManager>().daySurvived * enemyStartNumber);
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float sunRotationX = Sun.transform.localEulerAngles.x;
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float sunRotationX = Sun.transform.localEulerAngles.x;
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sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
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sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
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