Enemy edit
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@@ -72,7 +72,7 @@ public class EnemyManager : MonoBehaviour
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bodyParts[i].transform.parent = null;
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bodyParts[i].AddComponent<Rigidbody>();
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Rigidbody rigidBodyEnemy = bodyParts[i].GetComponent<Rigidbody>() as Rigidbody;
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bodyParts[i].AddComponent<BoxCollider>();
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bodyParts[i].AddComponent<MeshCollider>();
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rigidBodyEnemy.mass = 10;
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}
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}
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