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387
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- target: {fileID: 7985979212931499549, guid: 204c7411afdd01a478b1a1e25607d50c,
|
- target: {fileID: 7985979212931499549, guid: 204c7411afdd01a478b1a1e25607d50c,
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||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
@ -1191,7 +1476,7 @@ PrefabInstance:
|
|||||||
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|
||||||
type: 3}
|
type: 3}
|
||||||
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class BlockManager : MonoBehaviour
|
public class BlockManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public enum BlockType {None, Barricade, Door, Wood, Ammo};
|
public enum BlockType {None, Barricade, Door, Wood, Ammo, FireCamp};
|
||||||
public BlockType blockType = BlockType.None;
|
public BlockType blockType = BlockType.None;
|
||||||
public float health = 100;
|
public float health = 100;
|
||||||
public float healthRate = 5;
|
public float healthRate = 5;
|
||||||
|
@ -179,4 +179,13 @@ public class EnemyManager : MonoBehaviour
|
|||||||
Damage();
|
Damage();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter(Collider collider)
|
||||||
|
{
|
||||||
|
if (collider.transform.CompareTag("Meele"))
|
||||||
|
{
|
||||||
|
Damage();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
26
Assets/Scripts/GuiManager.cs
Normal file
26
Assets/Scripts/GuiManager.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class GuiManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject InteractIcon;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void InteractVerifier(bool set)
|
||||||
|
{
|
||||||
|
InteractIcon.SetActive(set);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/GuiManager.cs.meta
Normal file
11
Assets/Scripts/GuiManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -20,6 +20,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
public int barricadeMaterials = 10;
|
public int barricadeMaterials = 10;
|
||||||
public List<GameObject> weaponList = new List<GameObject>();
|
public List<GameObject> weaponList = new List<GameObject>();
|
||||||
private GameObject createWeapon;
|
private GameObject createWeapon;
|
||||||
|
public GuiManager guiManager;
|
||||||
[HideInInspector]public int selectedWeapon = 0;
|
[HideInInspector]public int selectedWeapon = 0;
|
||||||
|
|
||||||
|
|
||||||
@ -182,6 +183,14 @@ public class PlayerManager : MonoBehaviour
|
|||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
if (Physics.Raycast(ray, out hit, 2))
|
if (Physics.Raycast(ray, out hit, 2))
|
||||||
{
|
{
|
||||||
|
if (hit.transform.CompareTag("BarricadeField") || hit.transform.CompareTag("Interact"))
|
||||||
|
{
|
||||||
|
guiManager.InteractVerifier(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
guiManager.InteractVerifier(false);
|
||||||
|
}
|
||||||
if (Input.GetAxisRaw("Build") > 0 && buildTime < Time.time && barricadeMaterials > 0 && hit.transform.tag == "BarricadeField")
|
if (Input.GetAxisRaw("Build") > 0 && buildTime < Time.time && barricadeMaterials > 0 && hit.transform.tag == "BarricadeField")
|
||||||
{
|
{
|
||||||
BarricadeManager barricadeManager = hit.transform.GetComponent<BarricadeManager>();
|
BarricadeManager barricadeManager = hit.transform.GetComponent<BarricadeManager>();
|
||||||
@ -199,5 +208,9 @@ public class PlayerManager : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
guiManager.InteractVerifier(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,6 +12,8 @@ public class WeaponManager : MonoBehaviour
|
|||||||
public float damage = 0;
|
public float damage = 0;
|
||||||
public float fireRate = 0.5f;
|
public float fireRate = 0.5f;
|
||||||
private float fireTime;
|
private float fireTime;
|
||||||
|
public Animator animator;
|
||||||
|
public bool hit = false;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -38,9 +40,19 @@ public class WeaponManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else if (weaponType == WeaponType.Meele)
|
else if (weaponType == WeaponType.Meele)
|
||||||
{
|
{
|
||||||
|
animator.ResetTrigger("Hit");
|
||||||
|
animator.SetTrigger("Hit");
|
||||||
}
|
}
|
||||||
fireTime = fireRate + Time.time;
|
fireTime = fireRate + Time.time;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
void Hit_Enemy_Start()
|
||||||
|
{
|
||||||
|
hit = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Hit_Enemy_End()
|
||||||
|
{
|
||||||
|
hit = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,7 +6,7 @@ TextureImporter:
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serializedVersion: 10
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@ -31,16 +31,16 @@ TextureImporter:
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@ -49,9 +49,9 @@ TextureImporter:
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@ -70,13 +70,61 @@ TextureImporter:
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22
Assets/Sprites/NewLayer 1.terrainlayer
Normal file
22
Assets/Sprites/NewLayer 1.terrainlayer
Normal file
@ -0,0 +1,22 @@
|
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Normal file
8
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Normal file
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Normal file
22
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Normal file
@ -0,0 +1,22 @@
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@ -8,6 +8,7 @@ TagManager:
|
|||||||
- Bullets
|
- Bullets
|
||||||
- Enemy
|
- Enemy
|
||||||
- Interact
|
- Interact
|
||||||
|
- Meele
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
Reference in New Issue
Block a user