Merge branch 'master' of https://git.steelants.cz/PragueGameJam/GlobalGameJame
This commit is contained in:
commit
68739e0420
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@ -57,7 +57,8 @@ MonoBehaviour:
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@ -12,6 +12,8 @@ public class EnemyManager : MonoBehaviour
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public float actualHealth;
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public float findRate = 1;
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private float findTime = 1;
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public List<AudioClip> deadSounds = new List<AudioClip>();
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public AudioSource audio;
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private NavMeshAgent navMeshAgent;
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private PlayerManager player;
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public BarricadeManager barricadeManager;
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@ -33,6 +35,11 @@ public class EnemyManager : MonoBehaviour
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DropBodyPart();
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if (actualHealth <= 0)
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{
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if (deadSounds.Count > 0)
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{
|
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int rand = Random.Range(0, deadSounds.Count);
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audio.PlayOneShot(deadSounds[rand]);
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}
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Destroy(transform.gameObject, 0.1f);
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}
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DestroyBarricades();
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@ -230,7 +230,7 @@ public class PlayerManager : MonoBehaviour
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BlockManager blockManager = hit.transform.GetComponent<BlockManager>();
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blockManager.Action();
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}
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else if (hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace") && Input.GetKeyDown(KeyCode.E) && buildTime < Time.time && barricadeMaterials > 0)
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else if (hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace") && Input.GetKeyDown(KeyCode.E) && buildTime < Time.time && barricadeMaterials > 2)
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{
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BlockManager blockManager = spikes.GetComponent<BlockManager>();
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if (blockManager != null)
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@ -17,7 +17,7 @@ public class WeaponManager : MonoBehaviour
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public bool hit = false;
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public AudioSource audioSource = new AudioSource();
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public AudioClip shootSound;
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public List<AudioClip> shootSound = new List<AudioClip>();
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// Start is called before the first frame update
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void Start()
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@ -39,7 +39,11 @@ public class WeaponManager : MonoBehaviour
|
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if (particleShoot != null && player.ammo > 1)
|
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{
|
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GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
|
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audioSource.PlayOneShot(shootSound);
|
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if (shootSound.Count > 0)
|
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{
|
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int rand = Random.Range(0, shootSound.Count);
|
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audioSource.PlayOneShot(shootSound[rand]);
|
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}
|
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player.ammo -= 2;
|
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Destroy(shoot, 0.3f);
|
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fireTime = fireRate + Time.time;
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@ -334,7 +334,7 @@ PlayerSettings:
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m_Automatic: 0
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anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
@ -215,6 +220,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
|
Loading…
Reference in New Issue
Block a user