remove multiplayer
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m_CorrespondingSourceObject: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_PersistentCalls:
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m_Calls: []
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@ -424,7 +423,7 @@ MeshCollider:
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m_Material: {fileID: 0}
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@ -630,7 +629,6 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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@ -996,7 +994,7 @@ MeshCollider:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_CookingOptions: 30
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m_CookingOptions: 30
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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@ -1168,7 +1166,6 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 0.8679245, g: 0.8679245, b: 0.8679245, a: 1}
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m_Color: {r: 0.8679245, g: 0.8679245, b: 0.8679245, a: 1}
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m_RaycastTarget: 0
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m_RaycastTarget: 0
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m_Maskable: 1
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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@ -1273,7 +1270,6 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 0.8679245, g: 0.8679245, b: 0.8679245, a: 1}
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m_Color: {r: 0.8679245, g: 0.8679245, b: 0.8679245, a: 1}
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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@ -6421,7 +6417,6 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_RaycastTarget: 0
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m_Maskable: 1
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
|
m_PersistentCalls:
|
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m_Calls: []
|
m_Calls: []
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@ -6548,7 +6543,7 @@ MeshCollider:
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m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_IsTrigger: 0
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serializedVersion: 4
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serializedVersion: 3
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m_Convex: 1
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m_Convex: 1
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m_CookingOptions: 30
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m_CookingOptions: 30
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m_Mesh: {fileID: -5495902117074765545, guid: 01af5eaeb15b4cf469b3d5c80775fd22, type: 3}
|
m_Mesh: {fileID: -5495902117074765545, guid: 01af5eaeb15b4cf469b3d5c80775fd22, type: 3}
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@ -6652,7 +6647,6 @@ MonoBehaviour:
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m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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|
m_Calls: []
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@ -6877,7 +6871,7 @@ MeshCollider:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_IsTrigger: 0
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serializedVersion: 3
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m_CookingOptions: 30
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m_Mesh: {fileID: -5495902117074765545, guid: ec72b044b4a1b8848bcd8dec5bfb74f5, type: 3}
|
m_Mesh: {fileID: -5495902117074765545, guid: ec72b044b4a1b8848bcd8dec5bfb74f5, type: 3}
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@ -6933,7 +6927,6 @@ MonoBehaviour:
|
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m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0.5294118}
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m_Color: {r: 1, g: 1, b: 1, a: 0.5294118}
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
|
m_PersistentCalls:
|
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m_Calls: []
|
m_Calls: []
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@ -7198,7 +7191,7 @@ MeshCollider:
|
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m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
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m_IsTrigger: 0
|
m_IsTrigger: 0
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m_Enabled: 1
|
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serializedVersion: 4
|
serializedVersion: 3
|
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m_Convex: 0
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m_CookingOptions: 30
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m_CookingOptions: 30
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m_Mesh: {fileID: -5495902117074765545, guid: b5a9b7f0ff35a024b974960e652c8e33, type: 3}
|
m_Mesh: {fileID: -5495902117074765545, guid: b5a9b7f0ff35a024b974960e652c8e33, type: 3}
|
||||||
@ -7726,7 +7719,6 @@ MonoBehaviour:
|
|||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_RaycastTarget: 0
|
m_RaycastTarget: 0
|
||||||
m_Maskable: 1
|
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
@ -1,9 +1,8 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Networking;
|
|
||||||
|
|
||||||
public class BlockManager : NetworkBehaviour
|
public class BlockManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public enum BlockType {None, Barricade, Door, Wood, Ammo, FireCamp, Pills};
|
public enum BlockType {None, Barricade, Door, Wood, Ammo, FireCamp, Pills};
|
||||||
public BlockType blockType = BlockType.None;
|
public BlockType blockType = BlockType.None;
|
||||||
|
@ -2,9 +2,8 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
using UnityEngine.Networking;
|
|
||||||
|
|
||||||
public class EnemyManager : NetworkBehaviour
|
public class EnemyManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float health = 100;
|
public float health = 100;
|
||||||
public float damage = 10;
|
public float damage = 10;
|
||||||
@ -33,10 +32,6 @@ public class EnemyManager : NetworkBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (!isServer)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DropBodyPart();
|
DropBodyPart();
|
||||||
if (actualHealth <= 0)
|
if (actualHealth <= 0)
|
||||||
{
|
{
|
||||||
@ -64,10 +59,6 @@ public class EnemyManager : NetworkBehaviour
|
|||||||
|
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
if (!isServer)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (actualHealth > 0 && barricadeManager == null)
|
if (actualHealth > 0 && barricadeManager == null)
|
||||||
{
|
{
|
||||||
Vector3 _dir = player.transform.position - transform.position;
|
Vector3 _dir = player.transform.position - transform.position;
|
||||||
|
@ -2,9 +2,8 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine.Networking;
|
|
||||||
|
|
||||||
public class GuiManager : NetworkBehaviour
|
public class GuiManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject InteractIcon;
|
public GameObject InteractIcon;
|
||||||
public Text Wood;
|
public Text Wood;
|
||||||
|
@ -1,9 +1,8 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Networking;
|
|
||||||
|
|
||||||
public class MusicManager : NetworkBehaviour
|
public class MusicManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public AudioSource musicSource;
|
public AudioSource musicSource;
|
||||||
public AudioClip DayMusic;
|
public AudioClip DayMusic;
|
||||||
@ -14,20 +13,12 @@ public class MusicManager : NetworkBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
if (!isLocalPlayer)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
musicSource.PlayOneShot(DayMusic);
|
musicSource.PlayOneShot(DayMusic);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (!isLocalPlayer)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
float sunRotationX = Sun.transform.localEulerAngles.x;
|
float sunRotationX = Sun.transform.localEulerAngles.x;
|
||||||
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
|
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
|
||||||
|
|
||||||
|
@ -1,10 +1,9 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Networking;
|
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class PlayerManager : NetworkBehaviour
|
public class PlayerManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
public float speed = 8;
|
public float speed = 8;
|
||||||
@ -21,7 +20,6 @@ public class PlayerManager : NetworkBehaviour
|
|||||||
public int barricadeMaterials = 50;
|
public int barricadeMaterials = 50;
|
||||||
public int ammo = 50;
|
public int ammo = 50;
|
||||||
public List<GameObject> weaponList = new List<GameObject>();
|
public List<GameObject> weaponList = new List<GameObject>();
|
||||||
public GameObject player;
|
|
||||||
private GameObject createWeapon;
|
private GameObject createWeapon;
|
||||||
public GameObject spikes;
|
public GameObject spikes;
|
||||||
public Sprite spikesImage;
|
public Sprite spikesImage;
|
||||||
@ -44,14 +42,6 @@ public class PlayerManager : NetworkBehaviour
|
|||||||
buildTime = buildRate;
|
buildTime = buildRate;
|
||||||
playerCamera = GetComponentInChildren<Camera>();
|
playerCamera = GetComponentInChildren<Camera>();
|
||||||
rigidBody = GetComponent<Rigidbody>();
|
rigidBody = GetComponent<Rigidbody>();
|
||||||
if (isLocalPlayer)
|
|
||||||
{
|
|
||||||
player.SetActive(false);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GetComponentInChildren<Camera>().enabled = false;
|
|
||||||
}
|
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
Cursor.visible = false;
|
Cursor.visible = false;
|
||||||
}
|
}
|
||||||
@ -59,10 +49,6 @@ public class PlayerManager : NetworkBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (!isLocalPlayer)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (Input.GetKeyDown(KeyCode.Escape))
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
{
|
{
|
||||||
Application.Quit(0);
|
Application.Quit(0);
|
||||||
@ -87,8 +73,7 @@ public class PlayerManager : NetworkBehaviour
|
|||||||
audio.PlayOneShot(lose);
|
audio.PlayOneShot(lose);
|
||||||
nextMapeTime2 = nextMapeTime + Time.time;
|
nextMapeTime2 = nextMapeTime + Time.time;
|
||||||
}
|
}
|
||||||
if (nextMapeTime2 <= Time.time)
|
if (nextMapeTime2 <= Time.time) {
|
||||||
{
|
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single);
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -99,10 +84,6 @@ public class PlayerManager : NetworkBehaviour
|
|||||||
|
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
if (!isLocalPlayer)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Rotate();
|
Rotate();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -172,12 +153,12 @@ public class PlayerManager : NetworkBehaviour
|
|||||||
WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
||||||
if (weaponManager != null) {
|
if (weaponManager != null) {
|
||||||
weaponManager.player = this;
|
weaponManager.player = this;
|
||||||
|
Debug.Log(weaponList.Count);
|
||||||
if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
|
if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
|
||||||
{
|
{
|
||||||
if (weaponManager != null && createWeapon != null)
|
if (weaponManager != null && createWeapon != null)
|
||||||
{
|
{
|
||||||
Destroy(this.createWeapon);
|
Destroy(createWeapon);
|
||||||
CmdDestroyWeapon(createWeapon);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (Input.GetAxis("Mouse ScrollWheel") < 0 && selectTime < Time.time)
|
else if (Input.GetAxis("Mouse ScrollWheel") < 0 && selectTime < Time.time)
|
||||||
@ -185,17 +166,15 @@ public class PlayerManager : NetworkBehaviour
|
|||||||
if (weaponManager != null && createWeapon != null)
|
if (weaponManager != null && createWeapon != null)
|
||||||
{
|
{
|
||||||
Destroy(createWeapon);
|
Destroy(createWeapon);
|
||||||
CmdDestroyWeapon(createWeapon);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
weaponManager.player = this;
|
weaponManager.player = this;
|
||||||
if (weaponManager != null && createWeapon == null)
|
if (weaponManager != null && createWeapon == null)
|
||||||
{
|
{
|
||||||
this.createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject;
|
createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject;
|
||||||
this.createWeapon.transform.parent = this.playerCamera.transform;
|
createWeapon.transform.parent = playerCamera.transform;
|
||||||
this.createWeapon.transform.localPosition = Vector3.zero;
|
createWeapon.transform.localPosition = Vector3.zero;
|
||||||
this.createWeapon.transform.localEulerAngles = Vector3.zero;
|
createWeapon.transform.localEulerAngles = Vector3.zero;
|
||||||
CmdSpawnWeapon(createWeapon);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
|
if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
|
||||||
@ -225,18 +204,6 @@ public class PlayerManager : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Command]
|
|
||||||
void CmdSpawnWeapon(GameObject createWeapon2)
|
|
||||||
{
|
|
||||||
NetworkServer.Spawn(createWeapon2);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Command]
|
|
||||||
void CmdDestroyWeapon(GameObject createWeapon2)
|
|
||||||
{
|
|
||||||
NetworkServer.Destroy(createWeapon2);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Interact()
|
void Interact()
|
||||||
{
|
{
|
||||||
Ray ray = playerCamera.ScreenPointToRay(Input.mousePosition);
|
Ray ray = playerCamera.ScreenPointToRay(Input.mousePosition);
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
"com.unity.collab-proxy": "1.2.16",
|
"com.unity.collab-proxy": "1.2.16",
|
||||||
"com.unity.ide.rider": "1.1.4",
|
"com.unity.ide.rider": "1.1.4",
|
||||||
"com.unity.ide.vscode": "1.2.1",
|
"com.unity.ide.vscode": "1.2.1",
|
||||||
"com.unity.multiplayer-hlapi": "1.0.6",
|
|
||||||
"com.unity.postprocessing": "2.3.0",
|
"com.unity.postprocessing": "2.3.0",
|
||||||
"com.unity.test-framework": "1.1.14",
|
"com.unity.test-framework": "1.1.14",
|
||||||
"com.unity.textmeshpro": "2.0.1",
|
"com.unity.textmeshpro": "2.0.1",
|
||||||
|
@ -19,7 +19,7 @@
|
|||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.test-framework": "1.1.1"
|
"com.unity.test-framework": "1.1.3"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
@ -30,15 +30,6 @@
|
|||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.multiplayer-hlapi": {
|
|
||||||
"version": "1.0.6",
|
|
||||||
"depth": 0,
|
|
||||||
"source": "registry",
|
|
||||||
"dependencies": {
|
|
||||||
"nuget.mono-cecil": "0.1.6-preview"
|
|
||||||
},
|
|
||||||
"url": "https://packages.unity.com"
|
|
||||||
},
|
|
||||||
"com.unity.postprocessing": {
|
"com.unity.postprocessing": {
|
||||||
"version": "2.3.0",
|
"version": "2.3.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
@ -81,13 +72,6 @@
|
|||||||
"com.unity.modules.ui": "1.0.0"
|
"com.unity.modules.ui": "1.0.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"nuget.mono-cecil": {
|
|
||||||
"version": "0.1.6-preview",
|
|
||||||
"depth": 1,
|
|
||||||
"source": "registry",
|
|
||||||
"dependencies": {},
|
|
||||||
"url": "https://packages.unity.com"
|
|
||||||
},
|
|
||||||
"com.unity.modules.ai": {
|
"com.unity.modules.ai": {
|
||||||
"version": "1.0.0",
|
"version": "1.0.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
@ -5,9 +5,6 @@ EditorBuildSettings:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
|
||||||
path: Assets/Scenes/MenuScene.unity
|
|
||||||
guid: 93b4889ad6e03cc43adabc934cacfde3
|
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/PlayScene.unity
|
path: Assets/Scenes/PlayScene.unity
|
||||||
guid: 03f1c44c053777842ae209ed02a9a1dc
|
guid: 03f1c44c053777842ae209ed02a9a1dc
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
QualitySettings:
|
QualitySettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 5
|
serializedVersion: 5
|
||||||
m_CurrentQuality: 5
|
m_CurrentQuality: 0
|
||||||
m_QualitySettings:
|
m_QualitySettings:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Very Low
|
name: Very Low
|
||||||
@ -222,4 +222,17 @@ QualitySettings:
|
|||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
customRenderPipeline: {fileID: 0}
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
m_PerPlatformDefaultQuality: {}
|
m_PerPlatformDefaultQuality:
|
||||||
|
Android: 2
|
||||||
|
Lumin: 5
|
||||||
|
Nintendo 3DS: 5
|
||||||
|
Nintendo Switch: 5
|
||||||
|
PS4: 5
|
||||||
|
PSP2: 2
|
||||||
|
Stadia: 5
|
||||||
|
Standalone: 5
|
||||||
|
WebGL: 3
|
||||||
|
Windows Store Apps: 5
|
||||||
|
XboxOne: 5
|
||||||
|
iPhone: 2
|
||||||
|
tvOS: 2
|
||||||
|
Loading…
Reference in New Issue
Block a user