diff --git a/.vs/GlobalGameJame/v16/Server/sqlite3/storage.ide b/.vs/GlobalGameJame/v16/Server/sqlite3/storage.ide index 934bc3c..565c2d7 100644 Binary files a/.vs/GlobalGameJame/v16/Server/sqlite3/storage.ide and b/.vs/GlobalGameJame/v16/Server/sqlite3/storage.ide differ diff --git a/Assets/Scripts/PlayerManager.cs b/Assets/Scripts/PlayerManager.cs index 83da803..77e4ba0 100644 --- a/Assets/Scripts/PlayerManager.cs +++ b/Assets/Scripts/PlayerManager.cs @@ -6,10 +6,10 @@ using UnityEngine.SceneManagement; public class PlayerManager : MonoBehaviour { - public float speed = 10; - public float runSpeed = 25; + public float speed = 8; + public float runSpeed = 20; public float rotateSpeed = 5; - public float mouseSensitive = 200; + public float mouseSensitive = 100; public float buildRate = 0.5f; public float health = 100; public float actualHealth = 100; @@ -45,6 +45,10 @@ public class PlayerManager : MonoBehaviour // Update is called once per frame void Update() { + if (Input.GetKeyDown(KeyCode.Escape)) + { + Application.Quit(0); + } guiManager.Wood.text = barricadeMaterials.ToString(); guiManager.Ammo.text = ammo.ToString(); Move(); diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 0147887..5f64cc7 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -4,5 +4,8 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 - m_Scenes: [] + m_Scenes: + - enabled: 1 + path: Assets/Scenes/PlayScene.unity + guid: 03f1c44c053777842ae209ed02a9a1dc m_configObjects: {} diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 43369e3..4706883 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -35,6 +35,9 @@ GraphicsSettings: - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index 0e2a7e4..a711c05 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -4,7 +4,7 @@ UnityConnectSettings: m_ObjectHideFlags: 0 serializedVersion: 1 - m_Enabled: 0 + m_Enabled: 1 m_TestMode: 0 m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events m_EventUrl: https://cdp.cloud.unity3d.com/v1/events