Zombie implement 1
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||||||
--- !u!1 &1411265518 stripped
|
|
||||||
GameObject:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 4695666576454475813, guid: b12b2387bea57e2418c82d9a45fa92d9,
|
|
||||||
type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 1411265515}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
--- !u!1 &1753935063
|
--- !u!1 &1753935063
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -812,28 +704,7 @@ PrefabInstance:
|
|||||||
propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 5433357422100294214, guid: b4e392e2cdb417b4c8bdf8e683bceb9b,
|
m_RemovedComponents: []
|
||||||
type: 3}
|
|
||||||
propertyPath: bodyParts.Array.size
|
|
||||||
value: 3
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 5433357422100294214, guid: b4e392e2cdb417b4c8bdf8e683bceb9b,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: bodyParts.Array.data[0]
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 1411265518}
|
|
||||||
- target: {fileID: 5433357422100294214, guid: b4e392e2cdb417b4c8bdf8e683bceb9b,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: bodyParts.Array.data[1]
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 1411265517}
|
|
||||||
- target: {fileID: 5433357422100294214, guid: b4e392e2cdb417b4c8bdf8e683bceb9b,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: bodyParts.Array.data[2]
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 1411265516}
|
|
||||||
m_RemovedComponents:
|
|
||||||
- {fileID: 213116840797951420, guid: b4e392e2cdb417b4c8bdf8e683bceb9b, type: 3}
|
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: b4e392e2cdb417b4c8bdf8e683bceb9b, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: b4e392e2cdb417b4c8bdf8e683bceb9b, type: 3}
|
||||||
--- !u!1001 &6179705720582673448
|
--- !u!1001 &6179705720582673448
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
|
@ -34,10 +34,6 @@ public class EnemyManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
navMeshAgent.isStopped = true;
|
navMeshAgent.isStopped = true;
|
||||||
navMeshAgent.enabled = false;
|
navMeshAgent.enabled = false;
|
||||||
gameObject.AddComponent<Rigidbody>();
|
|
||||||
Rigidbody rigidBodyEnemy = gameObject.GetComponent<Rigidbody>() as Rigidbody;
|
|
||||||
rigidBodyEnemy.velocity = -gameObject.transform.forward;
|
|
||||||
rigidBodyEnemy.mass = 50;
|
|
||||||
Destroy(this.gameObject, 3);
|
Destroy(this.gameObject, 3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -73,7 +69,12 @@ public class EnemyManager : MonoBehaviour
|
|||||||
bodyParts[i].AddComponent<Rigidbody>();
|
bodyParts[i].AddComponent<Rigidbody>();
|
||||||
Rigidbody rigidBodyEnemy = bodyParts[i].GetComponent<Rigidbody>() as Rigidbody;
|
Rigidbody rigidBodyEnemy = bodyParts[i].GetComponent<Rigidbody>() as Rigidbody;
|
||||||
bodyParts[i].AddComponent<MeshCollider>();
|
bodyParts[i].AddComponent<MeshCollider>();
|
||||||
rigidBodyEnemy.mass = 10;
|
MeshCollider meshCollider = bodyParts[i].GetComponent<MeshCollider>() as MeshCollider;
|
||||||
|
meshCollider.convex = true;
|
||||||
|
if (i == bodyParts.Count -1) {
|
||||||
|
rigidBodyEnemy.velocity = -bodyParts[i].transform.forward;
|
||||||
|
}
|
||||||
|
rigidBodyEnemy.mass = 10 * bodyParts.Count;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user