Zombie implement 1

This commit is contained in:
Kotrba Filip 2020-02-01 10:39:29 +01:00
parent a72ced4f78
commit 793fa28563
4 changed files with 141 additions and 161 deletions

View File

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View File

@ -34,10 +34,6 @@ public class EnemyManager : MonoBehaviour
} }
navMeshAgent.isStopped = true; navMeshAgent.isStopped = true;
navMeshAgent.enabled = false; navMeshAgent.enabled = false;
gameObject.AddComponent<Rigidbody>();
Rigidbody rigidBodyEnemy = gameObject.GetComponent<Rigidbody>() as Rigidbody;
rigidBodyEnemy.velocity = -gameObject.transform.forward;
rigidBodyEnemy.mass = 50;
Destroy(this.gameObject, 3); Destroy(this.gameObject, 3);
} }
} }
@ -73,7 +69,12 @@ public class EnemyManager : MonoBehaviour
bodyParts[i].AddComponent<Rigidbody>(); bodyParts[i].AddComponent<Rigidbody>();
Rigidbody rigidBodyEnemy = bodyParts[i].GetComponent<Rigidbody>() as Rigidbody; Rigidbody rigidBodyEnemy = bodyParts[i].GetComponent<Rigidbody>() as Rigidbody;
bodyParts[i].AddComponent<MeshCollider>(); bodyParts[i].AddComponent<MeshCollider>();
rigidBodyEnemy.mass = 10; MeshCollider meshCollider = bodyParts[i].GetComponent<MeshCollider>() as MeshCollider;
meshCollider.convex = true;
if (i == bodyParts.Count -1) {
rigidBodyEnemy.velocity = -bodyParts[i].transform.forward;
}
rigidBodyEnemy.mass = 10 * bodyParts.Count;
} }
} }
} }