Shoot sound
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@ -10,6 +10,7 @@ GameObject:
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m_Component:
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- component: {fileID: 2179056336067526864}
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- component: {fileID: 5029589411118839234}
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- component: {fileID: -1682145434106595162}
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m_Layer: 0
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m_Name: Weapon_1
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m_TagString: Untagged
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@ -52,6 +53,107 @@ MonoBehaviour:
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type: 3}
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damage: 5
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fireRate: 0.5
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animator: {fileID: 0}
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player: {fileID: 0}
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hit: 0
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audioSource: {fileID: -1682145434106595162}
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shootSound: {fileID: 8300000, guid: f8179c48d63ecda4aad05d68f0c60de8, type: 3}
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--- !u!82 &-1682145434106595162
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2179056336067526865}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outWeight: 0.33333334
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!1 &4234349944776735638
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GameObject:
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m_ObjectHideFlags: 0
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@ -16,6 +16,9 @@ public class WeaponManager : MonoBehaviour
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public PlayerManager player;
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public bool hit = false;
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public AudioSource audioSource = new AudioSource();
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public AudioClip shootSound;
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// Start is called before the first frame update
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void Start()
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{
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@ -36,6 +39,7 @@ public class WeaponManager : MonoBehaviour
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if (particleShoot != null && player.ammo > 1)
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{
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GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
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audioSource.PlayOneShot(shootSound);
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player.ammo -= 2;
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Destroy(shoot, 0.3f);
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fireTime = fireRate + Time.time;
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