Add you loos if you die

This commit is contained in:
Kotrba Filip 2020-02-02 13:30:06 +01:00
parent 4f3cd0d48e
commit 917cf6c4da
4 changed files with 47 additions and 4 deletions

View File

@ -80,7 +80,7 @@ AudioSource:
SpatializePostEffects: 0 SpatializePostEffects: 0
Priority: 128 Priority: 128
DopplerLevel: 1 DopplerLevel: 1
MinDistance: 1 MinDistance: 1.705212
MaxDistance: 500 MaxDistance: 500
Pan2D: 0 Pan2D: 0
rolloffMode: 0 rolloffMode: 0

View File

@ -203,7 +203,7 @@ AudioSource:
SpatializePostEffects: 0 SpatializePostEffects: 0
Priority: 128 Priority: 128
DopplerLevel: 1 DopplerLevel: 1
MinDistance: 1 MinDistance: 2.4825754
MaxDistance: 500 MaxDistance: 500
Pan2D: 0 Pan2D: 0
rolloffMode: 0 rolloffMode: 0

View File

@ -1579,6 +1579,12 @@ RectTransform:
m_AnchoredPosition: {x: 40, y: 40} m_AnchoredPosition: {x: 40, y: 40}
m_SizeDelta: {x: 150, y: 150} m_SizeDelta: {x: 150, y: 150}
m_Pivot: {x: 0, y: 0} m_Pivot: {x: 0, y: 0}
--- !u!82 &824965140 stripped
AudioSource:
m_CorrespondingSourceObject: {fileID: 5981860502065413816, guid: 204c7411afdd01a478b1a1e25607d50c,
type: 3}
m_PrefabInstance: {fileID: 7985979212702423926}
m_PrefabAsset: {fileID: 0}
--- !u!1 &863154877 --- !u!1 &863154877
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -9328,11 +9334,37 @@ PrefabInstance:
m_Modification: m_Modification:
m_TransformParent: {fileID: 0} m_TransformParent: {fileID: 0}
m_Modifications: m_Modifications:
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value: 3.2005157
objectReference: {fileID: 0}
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propertyPath: m_Volume
value: 1
objectReference: {fileID: 0}
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@ -9343,6 +9375,11 @@ PrefabInstance:
propertyPath: guiManager propertyPath: guiManager
value: value:
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View File

@ -30,8 +30,8 @@ public class PlayerManager : MonoBehaviour
private float selectTime = 1; private float selectTime = 1;
public AudioSource audio; public AudioSource audio;
public AudioClip lose; public AudioClip lose;
private float nextMapeTime = 2; private float nextMapeTime = 3;
private float nextMapeTime2 = 2; private float nextMapeTime2 = 3;
// Start is called before the first frame update // Start is called before the first frame update
@ -64,6 +64,12 @@ public class PlayerManager : MonoBehaviour
{ {
if (audio != null && lose != null && (nextMapeTime2 + 1) <= Time.time) if (audio != null && lose != null && (nextMapeTime2 + 1) <= Time.time)
{ {
playerCamera.transform.parent = null;
rigidBody.freezeRotation = true;
speed = 0;
runSpeed = 0;
audio.Stop();
audio.volume = 0.5f;
audio.PlayOneShot(lose); audio.PlayOneShot(lose);
nextMapeTime2 = nextMapeTime + Time.time; nextMapeTime2 = nextMapeTime + Time.time;
} }