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if (particleShoot != null && player.ammo > 1) + if (particleShoot != null && player.ammo > (ammoCost - 1)) { GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation); if (shootSound.Count > 0) @@ -44,7 +45,7 @@ public class WeaponManager : MonoBehaviour int rand = Random.Range(0, shootSound.Count); audioSource.PlayOneShot(shootSound[rand]); } - player.ammo -= 2; + player.ammo -= ammoCost; Destroy(shoot, 0.3f); fireTime = fireRate + Time.time; }