This commit is contained in:
Kotrba Filip 2020-02-01 08:52:46 +01:00
parent 7316eb6477
commit a787aa09a3
24 changed files with 1434 additions and 17 deletions

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@ -0,0 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class EnemyManager : MonoBehaviour
{
public float health = 100;
private NavMeshAgent navMeshAgent;
private PlayerManager player;
// Start is called before the first frame update
void Start()
{
player = FindObjectOfType<PlayerManager>();
navMeshAgent = GetComponent<NavMeshAgent>();
}
// Update is called once per frame
void Update()
{
navMeshAgent.SetDestination(player.transform.position);
if (health <= 0)
{
Destroy(this.gameObject);
}
}
public void Damage()
{
WeaponManager weaponManager = player.weaponList[player.selectedWeapon].GetComponent<WeaponManager>();
if (weaponManager != null) {
health -= weaponManager.damage;
}
}
private void OnParticleCollision(GameObject other)
{
if (other.transform.tag == "Bullets")
{
Damage();
}
}
}

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@ -56,6 +56,7 @@ public class PlayerManager : MonoBehaviour
void Rotate() void Rotate()
{ {
rigidBody.freezeRotation = false;
transform.Rotate(new Vector3(0, rotateSpeed * Input.GetAxis("Mouse X") * mouseSensitive * Time.deltaTime, 0)); transform.Rotate(new Vector3(0, rotateSpeed * Input.GetAxis("Mouse X") * mouseSensitive * Time.deltaTime, 0));
if ( if (
((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) && ((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
@ -83,6 +84,7 @@ public class PlayerManager : MonoBehaviour
{ {
playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0)); playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
} }
rigidBody.freezeRotation = true;
} }
void RunSwitch() void RunSwitch()

View File

@ -32,7 +32,6 @@ public class WeaponManager : MonoBehaviour
{ {
if (particleShoot != null) if (particleShoot != null)
{ {
Debug.Log(transform.position);
GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation); GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
Destroy(shoot, 0.3f); Destroy(shoot, 0.3f);
} }

View File

@ -5,6 +5,8 @@ TagManager:
serializedVersion: 2 serializedVersion: 2
tags: tags:
- BarricadeField - BarricadeField
- Bullets
- Enemy
layers: layers:
- Default - Default
- TransparentFX - TransparentFX