Initial
test
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namespace UnityEngine.TestTools
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{
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public interface IMonoBehaviourTest
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{
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bool IsTestFinished {get; }
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}
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}
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fileFormatVersion: 2
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guid: a002d3737b873954395b7cf862873ab8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,23 @@
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namespace UnityEngine.TestTools
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{
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public class MonoBehaviourTest<T> : CustomYieldInstruction where T : MonoBehaviour, IMonoBehaviourTest
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{
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public T component { get; }
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public GameObject gameObject { get { return component.gameObject; } }
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public MonoBehaviourTest(bool dontDestroyOnLoad = true)
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{
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var go = new GameObject("MonoBehaviourTest: " + typeof(T).FullName);
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component = go.AddComponent<T>();
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if (dontDestroyOnLoad)
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{
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Object.DontDestroyOnLoad(go);
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}
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}
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public override bool keepWaiting
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{
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get { return !component.IsTestFinished; }
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 164c9b1458eaab743a4b45c37a4d720d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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