Repair enemy

This commit is contained in:
Kotrba Filip 2020-02-01 16:20:10 +01:00
parent 4e561971f1
commit c0ecc18f73
9 changed files with 169 additions and 36 deletions

View File

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View File

@ -108,8 +108,8 @@ NavMeshSettings:
agentTypeID: 0
agentRadius: 0.5
agentHeight: 0.5
agentSlope: 45
agentClimb: 0.4
agentSlope: 55
agentClimb: 0.42
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
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View File

@ -8,6 +8,7 @@ public class BarricadeManager : MonoBehaviour
public float health = 0;
public List<GameObject> barricadePlanks = new List<GameObject>();
public OffMeshLink offMeshLink;
public Transform walkPoint;
// Start is called before the first frame update
void Start()

View File

@ -7,28 +7,45 @@ public class BlockManager : MonoBehaviour
public enum BlockType {None, Barricade, Door, Wood, Ammo};
public BlockType blockType = BlockType.None;
public float health = 100;
public float healthRate = 5;
private float healthTime = 5;
private Animation animation;
private PlayerManager player;
private bool action = false;
// Start is called before the first frame update
void Start()
{
player = FindObjectOfType<PlayerManager>();
if (blockType == BlockType.Door)
{
animation = this.GetComponent<Animation>();
}
else if (blockType == BlockType.Wood)
{
healthTime = healthRate;
}
}
// Update is called once per frame
void Update()
{
if (blockType == BlockType.Wood)
{
if (health < 100 && healthTime < Time.time)
{
health += 10;
healthTime = healthRate + Time.time;
}
}
}
public void Action()
{
if (blockType == BlockType.Door)
{
if (!animation.isPlaying) {
if (!animation.isPlaying)
{
if (!action)
{
animation["Door"].speed = 1;
@ -42,7 +59,14 @@ public class BlockManager : MonoBehaviour
action = false;
}
animation.Play("Door");
}
}
}
else if (blockType == BlockType.Wood)
{
if (health > 0 && player.barricadeMaterials < 50) {
health -= 10;
player.barricadeMaterials += (player.barricadeMaterials <= 40 ? 10 : (50 - player.barricadeMaterials));
}
}
}
}

View File

@ -12,7 +12,7 @@ public class EnemyManager : MonoBehaviour
public float actualHealth;
private NavMeshAgent navMeshAgent;
private PlayerManager player;
private BarricadeManager barricadeManager;
public BarricadeManager barricadeManager;
public List<GameObject> bodyParts = new List<GameObject>();
// Start is called before the first frame update
@ -34,29 +34,33 @@ public class EnemyManager : MonoBehaviour
}
DestroyBarricades();
Attack();
if (navMeshAgent != null && barricadeManager == null)
{
navMeshAgent.SetDestination(player.transform.position);
}
else if (navMeshAgent != null && barricadeManager != null)
{
navMeshAgent.SetDestination(barricadeManager.transform.position);
navMeshAgent.SetDestination(new Vector3(barricadeManager.walkPoint.position.x, 0, barricadeManager.walkPoint.position.z));
}
}
void FixedUpdate()
{
if (actualHealth > 0 && barricadeManager == null)
if (navMeshAgent.pathStatus == NavMeshPathStatus.PathComplete)
{
Vector3 _dir = player.transform.position - transform.position;
_dir.Normalize();
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(_dir), 5 * Time.deltaTime);
}
else if (actualHealth > 0 && barricadeManager != null)
{
Vector3 _dir = barricadeManager.transform.position - transform.position;
_dir.Normalize();
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(_dir), 5 * Time.deltaTime);
if (actualHealth > 0 && barricadeManager == null)
{
Vector3 _dir = player.transform.position - transform.position;
_dir.Normalize();
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(_dir), 5 * Time.deltaTime);
}
else if (actualHealth > 0 && barricadeManager != null)
{
Vector3 _dir = barricadeManager.transform.position - transform.position;
_dir.Normalize();
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(_dir), 5 * Time.deltaTime);
}
}
}
@ -71,27 +75,29 @@ public class EnemyManager : MonoBehaviour
void DestroyBarricades()
{
NavMeshPath path = new NavMeshPath();
navMeshAgent.CalculatePath(player.transform.position, path);
if (path.status == NavMeshPathStatus.PathPartial)
{
BarricadeManager[] barricadeManagers = FindObjectsOfType<BarricadeManager>();
foreach(BarricadeManager localBarricadeManager in barricadeManagers)
if (navMeshAgent != null) {
navMeshAgent.CalculatePath(player.transform.position, path);
if (path.status == NavMeshPathStatus.PathPartial)
{
if (barricadeManager == null)
BarricadeManager[] barricadeManagers = GameObject.FindObjectsOfType<BarricadeManager>();
foreach (BarricadeManager localBarricadeManager in barricadeManagers)
{
barricadeManager = localBarricadeManager;
}
else
{
if (localBarricadeManager.health <= 0 || Vector3.Distance(barricadeManager.transform.position, transform.position) > Vector3.Distance(localBarricadeManager.transform.position, transform.position)) {
if (barricadeManager == null)
{
barricadeManager = localBarricadeManager;
}
else
{
if (localBarricadeManager.health < barricadeManager.health || Vector3.Distance(barricadeManager.transform.position, transform.position) > Vector3.Distance(localBarricadeManager.transform.position, transform.position)) {
barricadeManager = localBarricadeManager;
}
}
}
}
}
else
{
barricadeManager = null;
else
{
barricadeManager = null;
}
}
}
@ -147,21 +153,22 @@ public class EnemyManager : MonoBehaviour
void Attack()
{
RaycastHit hit;
if (Physics.Raycast(transform.position + new Vector3(0,1f,0),transform.forward,out hit,2) && attackTime <= Time.time)
if (Physics.Raycast(transform.position + new Vector3(0,0.5f,0),transform.forward,out hit,3) && attackTime <= Time.time)
{
if (hit.transform.CompareTag("Player"))
{
player.Damage(damage);
attackTime = attackRate + Time.time;
}
else if (hit.transform.CompareTag("BarricadeField"))
if (hit.transform.CompareTag("BarricadeField"))
{
BarricadeManager barricadeManager = hit.transform.GetComponent<BarricadeManager>();
if (barricadeManager != null)
{
barricadeManager.Damage(damage);
attackTime = attackRate + Time.time;
}
}
attackTime = attackRate + Time.time;
}
}

View File

@ -12,7 +12,7 @@ public class PlayerManager : MonoBehaviour
public float mouseSensitive = 200;
public float buildRate = 0.5f;
public float health = 100;
private float actualHealth = 100;
public float actualHealth = 100;
private float buildTime;
private bool run = false;
private Camera playerCamera;
@ -186,13 +186,17 @@ public class PlayerManager : MonoBehaviour
{
BarricadeManager barricadeManager = hit.transform.GetComponent<BarricadeManager>();
barricadeManager.addPlank();
//barricadeMaterials--; //než bude jistota že uděláme zbírání materiálu
barricadeMaterials--;
buildTime = buildRate + Time.time;
}
if (Input.GetAxisRaw("Build") > 0 && hit.transform.tag == "Interact")
{
}
if (Input.GetKeyDown(KeyCode.E) && hit.transform.tag == "Interact")
{
BlockManager blockManager = hit.transform.GetComponent<BlockManager>();
blockManager.Action();
}
}
}