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b/Assets/Scripts/BlockManager.cs index 966ccc8..cc53ceb 100644 --- a/Assets/Scripts/BlockManager.cs +++ b/Assets/Scripts/BlockManager.cs @@ -12,6 +12,7 @@ public class BlockManager : MonoBehaviour private Animation animation; private PlayerManager player; private bool action = false; + public List amountModels = new List(); // Start is called before the first frame update void Start() @@ -50,6 +51,44 @@ public class BlockManager : MonoBehaviour healthTime = healthRate + Time.time; } } + viewHealthAs(); + } + + void viewHealthAs() + { + if (blockType == BlockType.Wood) { + if (amountModels.Count > 0) + { + for (int i = 0; i < amountModels.Count; i++) + { + if (i < ((100 - health) / 3.7f)) + { + amountModels[i].SetActive(false); + } + else + { + amountModels[i].SetActive(true); + } + } + } + } + else if (blockType == BlockType.Ammo) + { + if (amountModels.Count > 0) + { + for (int i = 0; i < amountModels.Count; i++) + { + if (i < ((100 - health) / 4.5f)) + { + amountModels[i].SetActive(false); + } + else + { + amountModels[i].SetActive(true); + } + } + } + } } public void Action() diff --git a/Assets/Scripts/EnemyManager.cs b/Assets/Scripts/EnemyManager.cs index 72cbfd9..348a65e 100644 --- a/Assets/Scripts/EnemyManager.cs +++ b/Assets/Scripts/EnemyManager.cs @@ -153,7 +153,7 @@ public class EnemyManager : MonoBehaviour void Attack() { RaycastHit hit; - if (Physics.Raycast(transform.position + new Vector3(0,0.5f,0),transform.forward,out hit,3) && attackTime <= Time.time) + if (Physics.Raycast(transform.position + new Vector3(0,0.5f,0),transform.forward,out hit,2) && attackTime <= Time.time) { if (hit.transform.CompareTag("Player")) { diff --git a/Assets/Scripts/GuiManager.cs b/Assets/Scripts/GuiManager.cs index 587b27b..6992e7e 100644 --- a/Assets/Scripts/GuiManager.cs +++ b/Assets/Scripts/GuiManager.cs @@ -6,6 +6,8 @@ using UnityEngine.UI; public class GuiManager : MonoBehaviour { public GameObject InteractIcon; + public Text Wood; + public Text Ammo; // Start is called before the first frame update void Start() diff --git a/Assets/Scripts/PlayerManager.cs b/Assets/Scripts/PlayerManager.cs index 3820c0d..a804c09 100644 --- a/Assets/Scripts/PlayerManager.cs +++ b/Assets/Scripts/PlayerManager.cs @@ -39,6 +39,8 @@ public class PlayerManager : MonoBehaviour // Update is called once per frame void Update() { + guiManager.Wood.text = barricadeMaterials.ToString(); + guiManager.Ammo.text = ammo.ToString(); Move(); RunSwitch(); SelectWeapon(); @@ -122,6 +124,7 @@ public class PlayerManager : MonoBehaviour if (Input.mouseScrollDelta.y > 0) { WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent(); + weaponManager.player = this; if (weaponManager != null && createWeapon != null) { Destroy(createWeapon); @@ -137,6 +140,7 @@ public class PlayerManager : MonoBehaviour else if (Input.mouseScrollDelta.y < 0) { WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent(); + weaponManager.player = this; if (weaponManager != null && createWeapon != null) { Destroy(createWeapon); @@ -151,6 +155,7 @@ public class PlayerManager : MonoBehaviour } } WeaponManager weaponManager2 = weaponList[selectedWeapon].GetComponent(); + weaponManager2.player = this; if (weaponManager2 != null && createWeapon == null) { createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject; @@ -195,9 +200,12 @@ public class PlayerManager : MonoBehaviour if (Input.GetAxisRaw("Build") > 0 && buildTime < Time.time && barricadeMaterials > 0 && hit.transform.tag == "BarricadeField") { BarricadeManager barricadeManager = hit.transform.GetComponent(); - barricadeManager.addPlank(); - barricadeMaterials--; - buildTime = buildRate + Time.time; + if (barricadeManager.health < (barricadeManager.barricadePlanks.Count * 50)) + { + barricadeManager.addPlank(); + barricadeMaterials--; + buildTime = buildRate + Time.time; + } } if (Input.GetAxisRaw("Build") > 0 && hit.transform.tag == "Interact") { diff --git a/Assets/Scripts/WeaponManager.cs b/Assets/Scripts/WeaponManager.cs index f88618a..299b333 100644 --- a/Assets/Scripts/WeaponManager.cs +++ b/Assets/Scripts/WeaponManager.cs @@ -13,6 +13,7 @@ public class WeaponManager : MonoBehaviour public float fireRate = 0.5f; private float fireTime; public Animator animator; + public PlayerManager player; public bool hit = false; // Start is called before the first frame update @@ -32,18 +33,20 @@ public class WeaponManager : MonoBehaviour if (Input.GetMouseButtonDown(0) && fireTime <= Time.time) { if (weaponType == WeaponType.Shoot) { - if (particleShoot != null) + if (particleShoot != null && player.ammo > 1) { GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation); + player.ammo -= 2; Destroy(shoot, 0.3f); + fireTime = fireRate + Time.time; } } else if (weaponType == WeaponType.Meele) { animator.ResetTrigger("Hit"); animator.SetTrigger("Hit"); + fireTime = fireRate + Time.time; } - fireTime = fireRate + Time.time; } } void Hit_Enemy_Start() diff --git a/Assets/Sounds.meta b/Assets/Sounds.meta new file mode 100644 index 0000000..42c9a20 --- /dev/null +++ b/Assets/Sounds.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 183bf8ade3975f24c979c5311996b1f4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sounds/GGJ20 Night theme Basses.wav.meta b/Assets/Sounds/GGJ20 Night theme Basses.wav.meta new file mode 100644 index 0000000..d960a0d --- /dev/null +++ b/Assets/Sounds/GGJ20 Night theme Basses.wav.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 6327bc6195641d04684e9714d03f82ae +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 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serializedVersion: 2 sprites: [] outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Assets/Sprites/Icons/Spikes.png.meta b/Assets/Sprites/Icons/Spikes.png.meta new file mode 100644 index 0000000..bbf83da --- /dev/null +++ b/Assets/Sprites/Icons/Spikes.png.meta @@ -0,0 +1,91 @@ +fileFormatVersion: 2 +guid: 4962f21e920045b47be23a8e53f5716b +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 10 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites/Icons/Wood.png.meta b/Assets/Sprites/Icons/Wood.png.meta index 098cb83..e81c8ab 100644 --- a/Assets/Sprites/Icons/Wood.png.meta +++ b/Assets/Sprites/Icons/Wood.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 10 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -31,16 +31,16 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: -1 + filterMode: 0 aniso: -1 mipBias: -100 - wrapU: -1 - wrapV: -1 - wrapW: -1 - nPOTScale: 1 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -49,9 +49,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 maxTextureSizeSet: 0 @@ -70,13 +70,61 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: