commit next

This commit is contained in:
Kotrba Filip 2020-02-01 20:58:47 +01:00
parent f48dbc9992
commit d62ce6a45d
14 changed files with 330 additions and 11 deletions

1
.gitignore vendored
View File

@ -12,6 +12,7 @@
sysinfo.txt
# Unity3D generated meta files
*.pidb.meta
.vs/
###
# VS/MD solution and project files

View File

@ -12,6 +12,7 @@ GameObject:
- component: {fileID: 2404547677224573955}
- component: {fileID: 7533051242826683670}
- component: {fileID: 3536865177621166868}
- component: {fileID: -183831788463918190}
m_Layer: 9
m_Name: BarricadeField
m_TagString: BarricadeField
@ -75,6 +76,8 @@ MonoBehaviour:
- {fileID: 5859715434797674372}
offMeshLink: {fileID: 3536865177621166868}
walkPoint: {fileID: 9070811066647654375}
audioSource: {fileID: -183831788463918190}
buildSound: {fileID: 8300000, guid: 2bffca641d6de514cb3780b4b3b1497d, type: 3}
--- !u!191 &3536865177621166868
OffMeshLink:
m_ObjectHideFlags: 0
@ -92,6 +95,102 @@ OffMeshLink:
m_BiDirectional: 1
m_Activated: 1
m_AutoUpdatePositions: 0
--- !u!82 &-183831788463918190
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2404547677224573953}
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_PlayOnAwake: 1
m_Volume: 1
m_Pitch: 1
Loop: 0
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
rolloffCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
panLevelCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
spreadCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
reverbZoneMixCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!1 &4107548373133362469
GameObject:
m_ObjectHideFlags: 0

View File

@ -10,6 +10,7 @@ GameObject:
m_Component:
- component: {fileID: 2179056336067526864}
- component: {fileID: 5029589411118839234}
- component: {fileID: -1682145434106595162}
m_Layer: 0
m_Name: Weapon_1
m_TagString: Untagged
@ -52,6 +53,107 @@ MonoBehaviour:
type: 3}
damage: 5
fireRate: 0.5
animator: {fileID: 0}
player: {fileID: 0}
hit: 0
audioSource: {fileID: -1682145434106595162}
shootSound: {fileID: 8300000, guid: f8179c48d63ecda4aad05d68f0c60de8, type: 3}
--- !u!82 &-1682145434106595162
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2179056336067526865}
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_PlayOnAwake: 1
m_Volume: 1
m_Pitch: 1
Loop: 0
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
rolloffCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
panLevelCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
spreadCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
reverbZoneMixCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!1 &4234349944776735638
GameObject:
m_ObjectHideFlags: 0

View File

@ -15,6 +15,7 @@ GameObject:
- component: {fileID: 8296172668023712162}
- component: {fileID: 8296172668023712163}
- component: {fileID: 8296172668023712160}
- component: {fileID: -2813215890939452537}
m_Layer: 0
m_Name: door
m_TagString: Interact
@ -144,3 +145,103 @@ MonoBehaviour:
m_EditorClassIdentifier:
blockType: 2
health: 100
healthRate: 5
amountModels: []
audioSource: {fileID: -2813215890939452537}
doorSound: {fileID: 8300000, guid: 2d61bf54062da3843bc9fa509ef34673, type: 3}
--- !u!82 &-2813215890939452537
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6358013410880778399}
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_PlayOnAwake: 1
m_Volume: 1
m_Pitch: 1
Loop: 0
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
rolloffCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
panLevelCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
spreadCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
reverbZoneMixCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4

View File

@ -811,7 +811,7 @@ RectTransform:
- {fileID: 1692949638}
- {fileID: 1327297297}
m_Father: {fileID: 0}
m_RootOrder: 19
m_RootOrder: 18
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@ -1006,7 +1006,7 @@ Transform:
m_LocalScale: {x: 100, y: 100, z: 100}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 20
m_RootOrder: 19
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &802293424
GameObject:
@ -1379,7 +1379,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 17
m_RootOrder: 16
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &1131703976 stripped
Transform:
@ -1837,7 +1837,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 16
m_RootOrder: 15
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1765588425
PrefabInstance:
@ -1959,7 +1959,7 @@ MonoBehaviour:
- {fileID: 1131703976}
- {fileID: 675280671}
- {fileID: 1872983114}
enemyNumber: 10
enemyStartNumber: 5
Sun: {fileID: 1345459422}
--- !u!4 &1774516110
Transform:
@ -1973,7 +1973,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 18
m_RootOrder: 17
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1814508279 stripped
GameObject:
@ -2066,7 +2066,7 @@ PrefabInstance:
- target: {fileID: 8150345748488139403, guid: b5bdffdb5058d5e458831042023d3abc,
type: 3}
propertyPath: m_RootOrder
value: 15
value: 14
objectReference: {fileID: 0}
- target: {fileID: 8150345748488139403, guid: b5bdffdb5058d5e458831042023d3abc,
type: 3}
@ -2902,7 +2902,7 @@ PrefabInstance:
- target: {fileID: 7985979212931499549, guid: 204c7411afdd01a478b1a1e25607d50c,
type: 3}
propertyPath: m_RootOrder
value: 14
value: 20
objectReference: {fileID: 0}
- target: {fileID: 7985979212931499549, guid: 204c7411afdd01a478b1a1e25607d50c,
type: 3}

View File

@ -10,6 +10,9 @@ public class BarricadeManager : MonoBehaviour
public OffMeshLink offMeshLink;
public Transform walkPoint;
public AudioSource audioSource = new AudioSource();
public AudioClip buildSound;
// Start is called before the first frame update
void Start()
{
@ -37,6 +40,7 @@ public class BarricadeManager : MonoBehaviour
public void addPlank()
{
if (health < (barricadePlanks.Count * 50)) {
audioSource.PlayOneShot(buildSound);
health += 50;
offMeshLink.enabled = false;
}

View File

@ -14,6 +14,9 @@ public class BlockManager : MonoBehaviour
private bool action = false;
public List<GameObject> amountModels = new List<GameObject>();
public AudioSource audioSource = new AudioSource();
public AudioClip doorSound;
// Start is called before the first frame update
void Start()
{
@ -97,6 +100,7 @@ public class BlockManager : MonoBehaviour
{
if (!animation.isPlaying)
{
audioSource.PlayOneShot(doorSound);
if (!action)
{
animation["Door"].speed = 1;

View File

@ -11,6 +11,8 @@ public class DayManager : MonoBehaviour
public AudioClip dayClip;
public AudioClip nigtClip;
public int daySurvived = 0;
// Start is called before the first frame update
void Start()
{
@ -31,6 +33,7 @@ public class DayManager : MonoBehaviour
{
mainSource.PlayOneShot(dayClip);
night = false;
daySurvived++;
}
this.gameObject.transform.Rotate(new Vector3(sunSpeed * Time.deltaTime, 0, 0));

View File

@ -1,6 +1,5 @@
fileFormatVersion: 2
guid: 7b4c3ee9caf3c064988179097d1d6d91
MonoImporter:
guid: 41e45d644c0cd4b4a8133c39c3ebcfa8
externalObjects: {}
serializedVersion: 2
defaultReferences: []

View File

@ -7,9 +7,10 @@ public class SpawnManager : MonoBehaviour
public List<GameObject> enemyList = new List<GameObject>();
public List<Transform> spawnPoints = new List<Transform>();
public int enemyNumber = 10;
public int enemyStartNumber = 5;
public GameObject Sun = new GameObject();
bool night = false;
bool alreadySpawn = false;
@ -22,6 +23,7 @@ public class SpawnManager : MonoBehaviour
// Update is called once per frame
void Update()
{
int enemyNumber = enemyStartNumber + (Sun.GetComponent<DayManager>().daySurvived * enemyStartNumber);
float sunRotationX = Sun.transform.localEulerAngles.x;
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;

View File

@ -16,6 +16,9 @@ public class WeaponManager : MonoBehaviour
public PlayerManager player;
public bool hit = false;
public AudioSource audioSource = new AudioSource();
public AudioClip shootSound;
// Start is called before the first frame update
void Start()
{
@ -36,6 +39,7 @@ public class WeaponManager : MonoBehaviour
if (particleShoot != null && player.ammo > 1)
{
GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
audioSource.PlayOneShot(shootSound);
player.ammo -= 2;
Destroy(shoot, 0.3f);
fireTime = fireRate + Time.time;