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if (navMeshAgent.pathStatus == NavMeshPathStatus.PathComplete) + if (navMeshAgent != null && navMeshAgent.pathStatus == NavMeshPathStatus.PathComplete) { if (actualHealth > 0 && barricadeManager == null) { @@ -64,11 +64,17 @@ public class EnemyManager : MonoBehaviour } } - public void Damage() + public void Damage(float damageLoc = 0) { - WeaponManager weaponManager = player.weaponList[player.selectedWeapon].GetComponent(); - if (weaponManager != null) { - actualHealth -= weaponManager.damage; + if (damageLoc == 0) { + WeaponManager weaponManager = player.weaponList[player.selectedWeapon].GetComponent(); + if (weaponManager != null) { + actualHealth -= weaponManager.damage; + } + } + else + { + actualHealth -= damageLoc; } } @@ -153,7 +159,7 @@ public class EnemyManager : MonoBehaviour void Attack() { RaycastHit hit; - if (Physics.Raycast(transform.position + new Vector3(0,0.5f,0),transform.forward,out hit,2) && attackTime <= Time.time) + if (Physics.Raycast(transform.position + new Vector3(0,0.5f,0),transform.forward,out hit,1.5f) && attackTime <= Time.time) { if (hit.transform.CompareTag("Player")) { @@ -182,10 +188,14 @@ public class EnemyManager : MonoBehaviour void OnTriggerEnter(Collider collider) { + Debug.Log(collider.transform.tag); if (collider.transform.CompareTag("Meele")) { - Damage(); - + WeaponManager weaponManager = collider.transform.GetComponent(); + if (weaponManager != null && weaponManager.hit) { + Damage(); + weaponManager.hit = false; + } } } } diff --git a/Assets/Scripts/GuiManager.cs b/Assets/Scripts/GuiManager.cs index 6992e7e..65c5468 100644 --- a/Assets/Scripts/GuiManager.cs +++ b/Assets/Scripts/GuiManager.cs @@ -21,8 +21,12 @@ public class GuiManager : MonoBehaviour } - public void InteractVerifier(bool set) + public void InteractVerifier(bool set, Sprite image = null) { InteractIcon.SetActive(set); + if (image != null) + { + InteractIcon.GetComponent().sprite = image; + } } } diff --git a/Assets/Scripts/NightDayParticles.cs b/Assets/Scripts/NightDayParticles.cs new file mode 100644 index 0000000..af7c593 --- /dev/null +++ b/Assets/Scripts/NightDayParticles.cs @@ -0,0 +1,43 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class NightDayParticles : MonoBehaviour +{ + public GameObject parentParticle; + public bool activeInDay = false; + public bool activeInNight = false; + public DayManager dayManager; + bool night = false; + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + float sunRotationX = dayManager.transform.localEulerAngles.x; + sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX; + + if (sunRotationX < 0 && !night) + { + night = true; + } + else if (sunRotationX > 0 && night) + { + night = false; + } + + if ((activeInDay && !night) || (activeInNight && night)) + { + parentParticle.SetActive(true); + } + else + { + parentParticle.SetActive(false); + } + } +} diff --git a/Assets/Scripts/NightDayParticles.cs.meta b/Assets/Scripts/NightDayParticles.cs.meta new file mode 100644 index 0000000..1fe1123 --- /dev/null +++ b/Assets/Scripts/NightDayParticles.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b0314a14d6c40f643bdaaf2fb3e0228d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerManager.cs b/Assets/Scripts/PlayerManager.cs index 32738ab..4d53e91 100644 --- a/Assets/Scripts/PlayerManager.cs +++ b/Assets/Scripts/PlayerManager.cs @@ -21,6 +21,9 @@ public class PlayerManager : MonoBehaviour public int ammo = 50; public List weaponList = new List(); private GameObject createWeapon; + public GameObject spikes; + public Sprite spikesImage; + public Sprite handImage; public GuiManager guiManager; public int selectedWeapon = 0; private float selectRate = 1; @@ -47,7 +50,6 @@ public class PlayerManager : MonoBehaviour Move(); RunSwitch(); SelectWeapon(); - BuildBlock(); Interact(); if (actualHealth <= 0) @@ -178,36 +180,30 @@ public class PlayerManager : MonoBehaviour } } - void BuildBlock () - { - if (Input.GetAxisRaw("Fire1") > 0 && buildTime < Time.time && weaponList.Count > 0) - { - Ray ray = playerCamera.ScreenPointToRay(Input.mousePosition); - RaycastHit hit; - if (Physics.Raycast(ray, out hit, Mathf.Infinity, LayerMask.GetMask("BuildPlace"))) - { - BlockManager blockManager = weaponList[selectedWeapon].GetComponent(); - if (blockManager != null) { - Instantiate(weaponList[selectedWeapon], hit.point, transform.rotation); - buildTime = buildRate + Time.time; - } - } - } - } - void Interact() { Ray ray = playerCamera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 2)) { - if (hit.transform.CompareTag("BarricadeField") || hit.transform.CompareTag("Interact")) + if (hit.transform.CompareTag("BarricadeField") || hit.transform.CompareTag("Interact") || hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace")) { - guiManager.InteractVerifier(true); + BlockManager blockManager = hit.transform.GetComponent(); + if (blockManager == null || blockManager.blockType != BlockManager.BlockType.Barricade) { + guiManager.InteractVerifier(true, handImage); + if (hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace")) + { + guiManager.InteractVerifier(true, spikesImage); + } + } + else + { + guiManager.InteractVerifier(false, handImage); + } } else { - guiManager.InteractVerifier(false); + guiManager.InteractVerifier(false, handImage); } if (Input.GetAxisRaw("Build") > 0 && buildTime < Time.time && barricadeMaterials > 0 && hit.transform.tag == "BarricadeField") { @@ -226,7 +222,15 @@ public class PlayerManager : MonoBehaviour { BlockManager blockManager = hit.transform.GetComponent(); blockManager.Action(); - + } + else if (hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace") && Input.GetKeyDown(KeyCode.E) && buildTime < Time.time) + { + BlockManager blockManager = spikes.GetComponent(); + if (blockManager != null) + { + Instantiate(spikes, hit.point, transform.rotation); + buildTime = buildRate + Time.time; + } } } else diff --git a/Assets/Scripts/WeaponManager.cs b/Assets/Scripts/WeaponManager.cs index 5adbdd2..e460950 100644 --- a/Assets/Scripts/WeaponManager.cs +++ b/Assets/Scripts/WeaponManager.cs @@ -47,19 +47,15 @@ public class WeaponManager : MonoBehaviour } else if (weaponType == WeaponType.Meele) { + hit = true; animator.ResetTrigger("Hit"); animator.SetTrigger("Hit"); fireTime = fireRate + Time.time; } } - } - void Hit_Enemy_Start() - { - hit = true; - } - - void Hit_Enemy_End() - { - hit = false; + if (fireTime <= Time.time) + { + hit = false; + } } } diff --git a/Assets/Sprites/Icons/Spikes.png.meta b/Assets/Sprites/Icons/Spikes.png.meta index bbf83da..aae4ec1 100644 --- a/Assets/Sprites/Icons/Spikes.png.meta +++ b/Assets/Sprites/Icons/Spikes.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 10 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -31,16 +31,16 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: -1 + filterMode: 0 aniso: -1 mipBias: -100 - wrapU: -1 - wrapV: -1 - wrapW: -1 - nPOTScale: 1 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -49,9 +49,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 maxTextureSizeSet: 0 @@ -70,13 +70,61 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index aff0781..ecf8239 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -9,6 +9,7 @@ TagManager: - Enemy - Interact - Meele + - Spikes layers: - Default - TransparentFX