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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 532783938}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7b4c3ee9caf3c064988179097d1d6d91, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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musicSource: {fileID: 532783940}
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Music: {fileID: 8300000, guid: 2842b38130c2ae343b9372edad7281bf, type: 3}
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--- !u!1 &587476769
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GameObject:
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m_ObjectHideFlags: 0
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@ -1026,7 +1040,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -1130,7 +1144,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -1538,7 +1552,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0.392}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -1727,7 +1741,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0.5294118}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -1760,7 +1774,7 @@ GameObject:
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- component: {fileID: 1753935066}
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- component: {fileID: 1753935065}
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- component: {fileID: 1753935064}
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m_Layer: 9
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m_Layer: 8
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m_Name: Ground
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@ -2122,7 +2136,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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|
@ -22,17 +22,13 @@ public class DayManager : MonoBehaviour
|
||||
{
|
||||
float sunRotationX = transform.localEulerAngles.x;
|
||||
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
|
||||
|
||||
Debug.Log(sunRotationX.ToString());
|
||||
if (sunRotationX < 0 && !night)
|
||||
{
|
||||
Debug.Log("It is a Night");
|
||||
mainSource.PlayOneShot(nigtClip);
|
||||
night = true;
|
||||
}
|
||||
else if (sunRotationX > 0 && night)
|
||||
{
|
||||
Debug.Log("It is a Day");
|
||||
mainSource.PlayOneShot(dayClip);
|
||||
night = false;
|
||||
}
|
||||
|
@ -22,12 +22,15 @@ public class PlayerManager : MonoBehaviour
|
||||
public List<GameObject> weaponList = new List<GameObject>();
|
||||
private GameObject createWeapon;
|
||||
public GuiManager guiManager;
|
||||
[HideInInspector]public int selectedWeapon = 0;
|
||||
public int selectedWeapon = 0;
|
||||
private float selectRate = 1;
|
||||
private float selectTime = 1;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
selectTime = selectRate;
|
||||
actualHealth = health;
|
||||
buildTime = buildRate;
|
||||
playerCamera = GetComponentInChildren<Camera>();
|
||||
@ -120,43 +123,27 @@ public class PlayerManager : MonoBehaviour
|
||||
void SelectWeapon()
|
||||
{
|
||||
if (weaponList.Count > 0)
|
||||
{
|
||||
if (Input.mouseScrollDelta.y > 0)
|
||||
{
|
||||
WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
||||
if (weaponManager != null) {
|
||||
weaponManager.player = this;
|
||||
Debug.Log(weaponList.Count);
|
||||
if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
|
||||
{
|
||||
if (weaponManager != null && createWeapon != null)
|
||||
{
|
||||
Destroy(createWeapon);
|
||||
}
|
||||
if (weaponList.Count > selectedWeapon + 1) {
|
||||
selectedWeapon++;
|
||||
}
|
||||
else
|
||||
else if (Input.GetAxis("Mouse ScrollWheel") < 0 && selectTime < Time.time)
|
||||
{
|
||||
selectedWeapon = 0;
|
||||
}
|
||||
}
|
||||
else if (Input.mouseScrollDelta.y < 0)
|
||||
{
|
||||
WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
||||
weaponManager.player = this;
|
||||
if (weaponManager != null && createWeapon != null)
|
||||
{
|
||||
Destroy(createWeapon);
|
||||
}
|
||||
if (selectedWeapon > 0)
|
||||
{
|
||||
selectedWeapon--;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedWeapon = weaponList.Count - 1;
|
||||
}
|
||||
}
|
||||
WeaponManager weaponManager2 = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
||||
weaponManager2.player = this;
|
||||
if (weaponManager2 != null && createWeapon == null)
|
||||
weaponManager.player = this;
|
||||
if (weaponManager != null && createWeapon == null)
|
||||
{
|
||||
createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject;
|
||||
createWeapon.transform.parent = playerCamera.transform;
|
||||
@ -164,6 +151,31 @@ public class PlayerManager : MonoBehaviour
|
||||
createWeapon.transform.localEulerAngles = Vector3.zero;
|
||||
}
|
||||
}
|
||||
if (Input.GetAxis("Mouse ScrollWheel") > 0 && selectTime < Time.time)
|
||||
{
|
||||
if (weaponList.Count - 1 > selectedWeapon)
|
||||
{
|
||||
selectedWeapon += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedWeapon = 0;
|
||||
}
|
||||
selectTime = selectRate + Time.time;
|
||||
}
|
||||
else if (Input.GetAxis("Mouse ScrollWheel") < 0 && selectTime < Time.time)
|
||||
{
|
||||
if (selectedWeapon > 0)
|
||||
{
|
||||
selectedWeapon -= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedWeapon = weaponList.Count - 1;
|
||||
}
|
||||
selectTime = selectRate + Time.time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BuildBlock ()
|
||||
|
@ -25,13 +25,10 @@ public class SpawnManager : MonoBehaviour
|
||||
float sunRotationX = Sun.transform.localEulerAngles.x;
|
||||
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
|
||||
|
||||
Debug.Log(sunRotationX.ToString());
|
||||
if (sunRotationX < 0)
|
||||
{
|
||||
Debug.Log("It is a Night");
|
||||
night = true;
|
||||
} else {
|
||||
Debug.Log("It is a Day");
|
||||
night = false;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user