make player and first terain
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56
Assets/Scripts/Player_Manager.cs
Normal file
56
Assets/Scripts/Player_Manager.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
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|
|
||||||
|
public class Player_Manager : MonoBehaviour
|
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|
{
|
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|
|
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|
public float speed = 10;
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|
public float runSpeed = 15;
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|
public float rotateSpeed = 5;
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|
public float mouseSensitive = 200;
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|
private bool run = false;
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|
private Camera playerCamera;
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private Rigidbody rigidBody;
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|
// Start is called before the first frame update
|
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|
void Start()
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|
{
|
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|
playerCamera = GetComponentInChildren<Camera>();
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|
rigidBody = GetComponent<Rigidbody>();
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|
}
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|
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|
// Update is called once per frame
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|
void Update()
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|
{
|
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|
Move();
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|
}
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|
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|
void FixedUpdate()
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|
{
|
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|
Rotate();
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|
}
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|
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|
void Move()
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|
{
|
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|
rigidBody.MovePosition(
|
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|
transform.position +
|
||||||
|
(transform.forward * (run ? runSpeed : speed) * Input.GetAxis("Vertical") * Time.deltaTime) +
|
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|
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
|
||||||
|
);
|
||||||
|
}
|
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|
|
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|
void Rotate()
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|
{
|
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|
transform.Rotate(new Vector3(0, rotateSpeed * Input.GetAxis("Mouse X") * mouseSensitive * Time.deltaTime, 0));
|
||||||
|
|
||||||
|
if (
|
||||||
|
(playerCamera.transform.localEulerAngles.x > 271 && playerCamera.transform.localEulerAngles.x < 360) &&
|
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|
playerCamera.transform.localEulerAngles.y == 0 &&
|
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|
playerCamera.transform.localEulerAngles.z == 0
|
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|
) {
|
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|
playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
|
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|
}
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|
}
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|
}
|
11
Assets/Scripts/Player_Manager.cs.meta
Normal file
11
Assets/Scripts/Player_Manager.cs.meta
Normal file
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Loading…
Reference in New Issue
Block a user