using System; using System.Collections; using UnityEditor.SceneManagement; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks { internal class SaveModiedSceneTask : TestTaskBase { internal Func SaveCurrentModifiedScenesIfUserWantsTo = EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo; public override IEnumerator Execute(TestJobData testJobData) { var cancelled = !SaveCurrentModifiedScenesIfUserWantsTo(); if (cancelled) { throw new TestRunCanceledException(); } yield break; } } }