using UnityEditor; using UnityEngine; using System.IO; using System; namespace GitHub.Unity { [InitializeOnLoad] public class UnityAPIWrapper : ScriptableSingleton { static UnityAPIWrapper() { #if UNITY_2018_2_OR_NEWER Editor.finishedDefaultHeaderGUI += editor => { UnityShim.Raise_Editor_finishedDefaultHeaderGUI(editor); }; #endif } } }