using System.Collections; using System.Collections.Generic; using UnityEngine; public class AmmoManager : MonoBehaviour { public enum AmmoType { None, Shuriken, Bullet }; public AmmoType ammoType = AmmoType.None; public Rigidbody rigidBody; public WeaponManager weaponManager; // Start is called before the first frame update void Start() { if (ammoType == AmmoType.Shuriken) { rigidBody.AddForce(weaponManager.transform.forward * weaponManager.weaponRange, ForceMode.VelocityChange); rigidBody.AddTorque(weaponManager.transform.right * 5, ForceMode.Force); Destroy(this.gameObject, 5f); } } // Update is called once per frame void Update() { } public void OnCollisionEnter(Collision collision) { if (ammoType == AmmoType.Shuriken) { if (collision.transform.tag != "Player") { rigidBody.isKinematic = true; rigidBody.velocity = Vector3.zero; rigidBody.useGravity = false; rigidBody.constraints = RigidbodyConstraints.FreezeAll; GetComponent().enabled = false; } if (collision.transform.tag == "Enemy") { transform.root.parent = collision.transform.root.transform; collision.transform.GetComponent().Damage(weaponManager.damage); } } } }