using JetBrains.Annotations; using UnityEngine; using UnityEngine.Timeline; using MarkerAction = UnityEditor.Timeline.ItemAction; namespace UnityEditor.Timeline { [UsedImplicitly] class CopyMarkersToClipboard : MarkerAction { public override bool Execute(WindowState state, IMarker[] markers) { TimelineEditor.clipboard.CopyItems(markers.ToItems()); return true; } } }