using UnityEngine; using UnityEngine.Timeline; namespace UnityEditor.Timeline { [ExcludeFromPreset] class EditorClip : ScriptableObject { [SerializeField] TimelineClip m_Clip; public TimelineClip clip { get { return m_Clip; } set { m_Clip = value; } } public int lastHash { get; set; } public override int GetHashCode() { return clip.Hash(); } } }