using System; using UnityEngine; using UnityEngine.Timeline; namespace UnityEditor.Timeline { static class MenuOrder { // by default, adds at the end, before 'add' public const int DefaultPriority = 9000; public const int SeparatorAt = 1000; public static class TimelineAction { public const int Start = 1000; public const int Copy = Start + 100; public const int Paste = Start + 200; public const int Duplicate = Start + 300; public const int Delete = Start + 400; public const int MatchContent = Start + 500; } public static class TrackAction { public const int Start = TimelineAction.Start + SeparatorAt; public const int LockTrack = Start + 100; public const int LockSelected = Start + 150; public const int MuteTrack = Start + 200; public const int MuteSelected = Start + 250; public const int ShowHideMarkers = Start + 300; public const int RemoveInvalidMarkers = Start + 400; public const int EditInAnimationWindow = Start + 800; } public static class TrackAddMenu { public const int Start = TrackAction.Start + SeparatorAt; public const int AddLayerTrack = Start; } public static class ClipEditAction { public const int Start = TrackAddMenu.Start + SeparatorAt; public const int EditInAnimationWindow = Start + 100; public const int EditSubTimeline = Start + 200; } public static class ClipAction { public const int Start = ClipEditAction.Start + SeparatorAt; public const int TrimStart = Start + 100; public const int TrimEnd = Start + 110; public const int Split = Start + 120; public const int CompleteLastLoop = Start + SeparatorAt; public const int TrimLastLoop = Start + SeparatorAt + 110; public const int MatchDuration = Start + SeparatorAt + 120; public const int DoubleSpeed = Start + 2 * SeparatorAt; public const int HalfSpeed = Start + 2 * SeparatorAt + 110; public const int ResetDuration = Start + 3 * SeparatorAt; public const int ResetSpeed = Start + 3 * SeparatorAt + 110; public const int ResetAll = Start + 3 * SeparatorAt + 120; public const int Tile = Start + 300; public const int FindSourceAsset = Start + 400; } public static class MarkerAction { public const int Start = ClipAction.Start + SeparatorAt; } public static class CustomTrackAction { public const int Start = MarkerAction.Start + SeparatorAt; public const int AnimConvertToClipMode = Start + 100; public const int AnimConvertFromClipMode = Start + 200; public const int AnimApplyTrackOffset = Start + 300; public const int AnimApplySceneOffset = Start + 310; public const int AnimApplyAutoOffset = Start + 320; public const int AnimAddOverrideTrack = Start + 500; } public static class CustomClipAction { public const int Start = CustomTrackAction.Start + SeparatorAt; public const int AnimClipMatchPrevious = Start + 100; public const int AnimClipMatchNext = Start + 110; public const int AnimClipResetOffset = Start + 120; } public const int AddGroupItemStart = DefaultPriority + SeparatorAt; public const int AddTrackItemStart = AddGroupItemStart + SeparatorAt; public const int AddCustomTrackItemStart = AddTrackItemStart + SeparatorAt; public const int AddClipItemStart = AddCustomTrackItemStart + SeparatorAt; public const int AddCustomClipItemStart = AddClipItemStart + SeparatorAt; public const int AddMarkerItemStart = AddCustomClipItemStart + SeparatorAt; public const int AddCustomMarkerItemStart = AddMarkerItemStart + SeparatorAt; } }