using System; using UnityEngine; using UnityEngine.Timeline; using UnityEngine.Playables; namespace UnityEditor.Timeline { partial class TimelineWindow { TimeAreaItem m_PlayHead; void TimeCursorGUI(TimelineItemArea area) { DrawTimeOnSlider(); if (!CanDrawTimeCursor(area)) return; if (m_PlayHead == null || m_PlayHead.style != styles.timeCursor) { m_PlayHead = new TimeAreaItem(styles.timeCursor, OnTrackHeadDrag); m_PlayHead.AddManipulator(new PlayheadContextMenu(m_PlayHead)); } var headerMode = area == TimelineItemArea.Header; DrawTimeCursor(headerMode, !headerMode); } bool CanDrawTimeCursor(TimelineItemArea area) { if (!currentMode.ShouldShowTimeCursor(state)) return false; if (treeView == null || state.editSequence.asset == null || (state.editSequence.asset != null && state.IsEditingAnEmptyTimeline())) return false; if (area == TimelineItemArea.Lines && !state.TimeIsInRange((float)state.editSequence.time)) return false; return true; } void DrawTimeOnSlider() { if (currentMode.ShouldShowTimeCursor(state)) { var colorDimFactor = EditorGUIUtility.isProSkin ? 0.7f : 0.9f; var c = styles.timeCursor.normal.textColor * colorDimFactor; float time = Mathf.Max((float)state.editSequence.time, 0); float duration = (float)state.editSequence.duration; m_TimeArea.DrawTimeOnSlider(time, c, duration, DirectorStyles.kDurationGuiThickness); } } void DrawTimeCursor(bool drawHead, bool drawline) { m_PlayHead.HandleManipulatorsEvents(state); if (Event.current.type == EventType.MouseDown && Event.current.button == 0) { if (state.timeAreaRect.Contains(Event.current.mousePosition)) { state.SetPlaying(false); m_PlayHead.HandleManipulatorsEvents(state); state.editSequence.time = Math.Max(0.0, state.GetSnappedTimeAtMousePosition(Event.current.mousePosition)); } } state.isClipSnapping = false; m_PlayHead.drawLine = drawline; m_PlayHead.drawHead = drawHead; m_PlayHead.Draw(sequenceContentRect, state, state.editSequence.time); } void OnTrackHeadDrag(double newTime) { state.editSequence.time = Math.Max(0.0, newTime); m_PlayHead.showTooltip = true; } } }